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13 Oct 2024, 00:00:00 (PRT)
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Old 2008-12-13, 11:43   #11
Cptkanito
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Yay, something that kind of resembles a claymore
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Old 2008-12-13, 11:43   #12
Rangu

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

hehe, Über nice!
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Old 2008-12-13, 11:44   #13
NyteMyre

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-COM]Outlawz View Post
Why not make it proximity triggered
Because you then have a claymore?

Quote:
Originally Posted by [R-COM]Outlawz View Post
a long pole that everyone can see for the trigger?
Or at least make the pole thinner.
I think it's the same as the Trigger Flares, which everyone (including my own squad who I told everyone: "I PUT A TRIP FLARE AT THE DOOR!!") seems to miss.
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Old 2008-12-13, 11:45   #14
Oak
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

It really fits my idea of insurgency weapon, so this is great, and the animation is EXCELLENT.
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Old 2008-12-13, 11:46   #15
Gore
Retired PR Developer
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Kewlz.

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Old 2008-12-13, 11:47   #16
Benvoilio99

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

ZOMGZ!!!!11!! It's a claymore!

I think this will be better then the claymore. It's a DIY claymore x10
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Old 2008-12-13, 11:53   #17
DeadSmile187
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

OMG no we need to watch out for those Nasty things



"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
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Old 2008-12-13, 11:53   #18
Kirq
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Looks great but why does it explode instntly when soldier touches the wire ? Soldier tripping on wire should pull the grenade out of the can which should release the spun and grenade should explode after ~4 seconds.
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Old 2008-12-13, 11:55   #19
Rhino
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Kirq View Post
Looks great but why does it explode instntly when soldier touches the wire ? Soldier tripping on wire should pull the grenade out of the can which should release the spun and grenade should explode after ~4 seconds.
ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground
There was no way we could find of giving it a delay after trigger, hard coded stuff

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Old 2008-12-13, 12:03   #20
OkitaMakoto
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Looks awesome!
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