|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2008-03-12, 23:21 | #11 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
|
this is a realism mod, not a balance mod-_-
|
2008-03-13, 01:10 | #12 |
Join Date: Apr 2007
Posts: 858
Location: Proxy land
|
Aye, but then, WHERE THE HECK is all the goodies they cram into these things these days?
Where is the gyro stab, where is the FCS that allows you to track and fire at 16 different targets, at the same time? Not to mention, the cobra can take 2 30mm cannon hits in the tail and still fly?!? Unthill you fully understand what you are reffering to, pleace be quiet, kthxbie! |
2008-03-13, 01:22 | #13 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
|
Engine limitations, though I beleive stabilization is coming in next release. And the 16 targets, you'd crash the entire master server with that haha
PS I know what I'm talking about, and since I know that things are missing, and becuase of repetitiveness of the mod, I left for awhile. I do know what Im talking about though |
2008-03-13, 02:36 | #14 |
Retired PR Developer
|
|
2008-03-13, 10:27 | #15 |
Join Date: Apr 2007
Posts: 858
Location: Proxy land
|
Official speed for the Mi-28 havok is 300 km/h (187 mph),
Official speed for the AH-1 SuperCobra is 190 knots (218 mph, 352 km/h) |
2008-03-13, 13:23 | #17 | |
Join Date: Aug 2007
Posts: 2,929
Netherlands
|
The havoc is too slow but its also makes it easier to stabilize and actually hit the targets. And it has 16 missiles in total while the cobra has only 8. But thats not the main problem.. its the elevation of the cobra that blocks the attacks from high altitude and low flying is no option because when your low tanks and aav's and aaa's and all other units can shoot you, and you have a very big disadvantage over the havoc. You can see that very good in my HellFire video.
So i think it should be changed. Quote:
| |
Last edited by Mora; 2008-03-13 at 13:29..
|
2008-03-14, 11:53 | #18 |
Join Date: Jan 2008
Posts: 4,372
Ireland
|
Yup these guys are right. for a vehicle as powerful as the cobra, and with the same spawn time as a jet, i needs to be beefed up in it's capabilities.
The camera is on the outside of the nose btw, this cam makes it seem like we are still looking out of the skull of the gunner xD and on that note, there is a gunner HUD, its inside his visor and rotates as he spins his head. maybe its not in PR because its hardcoded, and the hud can only stay on the front of view, and when you Ctrl+rotate mouse the hud is knocked off. maybe a bit of clarity on that issue would be helpfull. The gun has a great deal of spin and angle, and should be able to see nearly everything. however, the helfires are targeted with a laser designator, and are launched out the front of the chopper and use an onboard targeting device to find the target that was specified, so this laser designator if nothing else whould be able to see everything-bar-the direct rear of the chopper. the reason the gun is on the bottom of the fueselage is so the gear, the loadout and the cab and tail dont obstruct it's vision and rotation. [sorry for de spelingz, i cnt spll!!2] |
2008-03-14, 12:11 | #19 |
Join Date: Jan 2007
Posts: 677
Hungary
Location: Ahol kúrt a farkú malac
|
|
2008-03-14, 12:54 | #20 |
Join Date: Jan 2008
Posts: 4,372
Ireland
|
this is a pic i got of Z-10, my resourses are kinda thin, but i can barly see somthing on the topmost part of the nose, it may be the camera.
|
Tags |
cobra, elevation, hellfire |
|
|