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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2008-07-10, 05:17   #11
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by [R-CON]azn_chopsticks_boi View Post
Ahh, still good! Keep the Tow, as [R-CON]77SiCaRiO77, asymmetrical balance is good
Will do till told other wise lol


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2008-07-10, 05:17   #12
ReadMenace
Default Re: [Vehicle] ASLAV / ASLAV-PC

The ASLAV-PC is awesome, I can't wait!

-REad
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Old 2008-07-10, 07:06   #13
Glimmerman
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Default Re: [Vehicle] ASLAV / ASLAV-PC

Looks good

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Old 2008-07-10, 07:22   #14
Ironcomatose

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Really nice. With you on board tonnie, the Aussies have a real chance of making it in game.

Then maybe later you can do some work for some of the struggling factions.
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Old 2008-07-10, 07:48   #15
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by Ironcomatose View Post
Then maybe later you can do some work for some of the struggling factions.
Once i have finished these i have a few little things todo for some mappers then i am free for any models that are needed...

So if the other forces need anything they need to send me a PM with what they need and some ref pics...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2008-07-11, 04:48   #16
Madhouse
Default Re: [Vehicle] ASLAV / ASLAV-PC

Great work Tonnie

Dont forget my trees
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Old 2008-07-12, 01:48   #17
Albatross
Default Re: [Vehicle] ASLAV / ASLAV-PC

Well done Tonnie .. Thanks for contributing your time and talent to this community
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Old 2008-07-12, 02:15   #18
azn_chopsticks_boi
Default Re: [Vehicle] ASLAV / ASLAV-PC

a NH-90 would help alot of factions out, including the Aussies, Germans, Norwegian and Italians, if they want it.

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Old 2008-07-14, 13:39   #19
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by [R-CON]azn_chopsticks_boi View Post
a NH-90 would help alot of factions out, including the Aussies, Germans, Norwegian and Italians, if they want it.

I did start an NH-90 but sorta gave up as i couldnt get the inside to look right... I may get that back up and running, but first a have to do some trees and stuff for madhouse...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-05-04, 03:34   #20
[MPN]Slouch2
Default Re: [Vehicle] ASLAV / ASLAV-PC

TOWs for Australian ASLAV's aren't happening unfortunately. Would have been nice, in game and IRL.
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