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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2009-06-14, 01:47 | #11 |
Join Date: Apr 2007
Posts: 20
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Re: The ADF Progress
There not all Tonnie's job... If you haven't noticed. So you'll have to wait and see unless you have a good gift of foresight and whatnot.
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2009-06-14, 03:34 | #12 |
Retired PR Developer
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Re: The ADF Progress
It will be done when its done (btw that like the 50th time i have posted the sentence)
We cant really say how long, as the whole team works at different paces. |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-14, 05:29 | #13 |
Join Date: Feb 2009
Posts: 1,458
Australia
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Re: The ADF Progress
Nice, I've been curious about the development stage.
Isn't PR getting the USI one? Interesting... |
2009-06-14, 06:51 | #14 |
Retired PR Developer
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Re: The ADF Progress
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-20, 11:47 | #15 | |
Retired PR Developer
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Re: The ADF Progress
More then likely i will look into that, i had only done the list of all the forums
----------------------------------------------- Updated the first post Quote:
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by Tonnie; 2009-06-20 at 11:53..
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2009-06-20, 12:16 | #16 |
Join Date: Apr 2009
Posts: 151
Australia
Location: Sydney
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Re: The ADF Progress
Tonnie your a goddamn machine.
It really is amazing how much effort you, and the other people working on this modification, are putting into this considering there is so few of you. I'm thinking of getting into modelling but it looks like it's going to take a lot of practice to get as good as you! Keep up the good work and don't give up! |
2009-06-20, 23:58 | #17 | |
Retired PR Developer
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Re: The ADF Progress
Quote:
Updated ATV reskin stat | |
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-06-21, 07:41 | #19 |
Join Date: Apr 2009
Posts: 151
Australia
Location: Sydney
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Re: The ADF Progress
The maps are a MAJOR component. They take time to get right and balance. It seems that other Faction modifications are having trouble finishing because of the lack of maps done to a good standard. Hope to get a lot of updates about how maps are coming along for the mod, because it really is taking shape now!
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2009-06-21, 07:54 | #20 |
Retired PR Developer
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Re: The ADF Progress
not a chance... like TempesT said we are slowed right down by maps, as it stands we have 1 map thats even close to being finished and about 8 that ppl have just given up without telling us and then 2 more in the making (which is why i am making the Afghan Mountains map) and that map is tiny anyway and not of PR size (1x1 )
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Last edited by Tonnie; 2009-06-21 at 08:04..
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Tags |
adf, progress |
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