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Old 2006-11-05, 20:47   #11
duckhunt
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Quote:
Originally Posted by [R-DEV]Rhino
http://img.photobucket.com/albums/v2.../screen064.jpg

fix the undergrowth here aswell. to long and looks more like seaweed. looking good thou

no i really like that how it, it looks like a good model to use and look at middle east pictures theres alot of that kinda stuff.
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Old 2006-11-05, 21:00   #12
V3N0N_br

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All right
Turning the sky into a bright, sunny hapy day
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Old 2006-11-05, 21:15   #13
Rhino
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Quote:
Originally Posted by [R-CON]duckhunt
no i really like that how it, it looks like a good model to use and look at middle east pictures theres alot of that kinda stuff.
maybe with a diffrent colour it might look allright.

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Old 2006-11-05, 21:31   #14
{GD}StevenGarcia

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Nice detail in the area underneath the overpass.

The bright green undergrowth looks out of place imo.
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Old 2006-11-05, 21:41   #15
Griffon2-6

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Hmmm. Using those walls as highway barriers is what I did. That highway looks good, I was going to make mine a bridge-like highway, but that just looks too urban, and has no way on to it. It's also a shame there is no real on-ramp model, just a ramp that starts the highway.

What do you mean it's 8% done though? It looks good to me, are you planning on expanding the city?
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Old 2006-11-06, 07:27   #16
KingLorre
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Get rid of the soccer field and turn it in to someting else? railway yard or supply depo?

or a JSF launch pad?
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Old 2006-11-06, 13:36   #17
V3N0N_br

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Quote:
Originally Posted by Griffon2-6
Hmmm. Using those walls as highway barriers is what I did. That highway looks good, I was going to make mine a bridge-like highway, but that just looks too urban, and has no way on to it. It's also a shame there is no real on-ramp model, just a ramp that starts the highway.

What do you mean it's 8% done though? It looks good to me, are you planning on expanding the city?
I thought you hade used those concrete barriers as the splitters for the road... If it was not you, i remember seeing it somewhere.

I said it's about 8% cause there's only that part of town "done" :P
There's still a lot of things to add, and the progress doesn't work so fast cause of my computer also. Seriously, i plan on buying a new one till the end of the year, lol


Quote:
Originally Posted by KingLorre
Get rid of the soccer field and turn it in to someting else? railway yard or supply depo?

or a JSF launch pad?
You see, what I wanted to do was to leave it like a "militarized" soccer field, that is, like if a platoon had got the wide area of the field and used it to stabilish a provisory camp...


Gonna post some screens of the new sky right away
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Last edited by V3N0N_br; 2006-11-06 at 13:44..
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Old 2006-11-06, 13:51   #18
WallyJas

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Go the Litte Bird mate .... add some dynamic movement to the game
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Old 2006-11-06, 15:06   #19
KingLorre
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Iv got 1 last problem whit your map and its:

the wrecks... to meny to unorgenised and no left over car's...

it looks like the citizens just fleed from the city and seroundings and that whille the fleed they where bombed by the US airforce and thats not going to happen well it sometimes does but not that EXTREEM as you have... its just to mutch wrecks. get rid of some and put some normal cars here and ther and im happy.
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Old 2006-11-06, 15:10   #20
Rhino
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who says they didnt flee the city?

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