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PR Changelogs The changelogs for recently released Project Reality versions |
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2022-09-18, 14:26 | #11 |
Support Technician
Join Date: Apr 2008
Posts: 1,302
Finland
Location: Helsinki
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Re: PR:BF2 v1.7.2.0 Changelog
What is this Shader Model 3.0 and what difference does it make?
Any news on Chinese vehicle stability issues? I was a bit sad when Archer got retired but Jabal and Qwai won't be missed. Thanks for your hard work! |
2022-09-18, 14:54 | #12 | ||||||
Join Date: Nov 2016
Posts: 34
Germany
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Re: PR:BF2 v1.7.2.0 Changelog
Great that COOP gets some love, thank you Zee ?
Happy to see mines get nerfed more and more. Quote:
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2022-09-18, 15:31 | #13 |
Join Date: Aug 2022
Posts: 7
United States of America
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Re: PR:BF2 v1.7.2.0 Changelog
New map and taliban having civis is awesome !!!
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2022-09-18, 17:53 | #14 |
PR:BF2 QA Lead
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Re: PR:BF2 v1.7.2.0 Changelog
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2022-09-18, 18:11 | #15 |
PR:BF2 Lead Developer
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Re: PR:BF2 v1.7.2.0 Changelog
Mostly a technical change that will allow us to improve visuals in the future. It also might run a bit better on modern hardware. But for the moment it will mostly introduce unexpected rendering bugs
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Mineral: TIL that Wire-guided missiles actually use wire
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2022-09-18, 18:48 | #16 |
Join Date: Oct 2016
Posts: 11
Brazil
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Re: PR:BF2 v1.7.2.0 Changelog
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2022-09-18, 22:18 | #17 | |
Join Date: Dec 2018
Posts: 470
Ireland
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Re: PR:BF2 v1.7.2.0 Changelog
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We could use a play dead un-armed weapon slot, so our arms look flailed like a dead body with many variations. Every single insurgent faction needs rock throwers just by dropping kit, if not all conventional factions too. Now if we could change the effect of shotgun on civilian from removing health to removing stamina... We can add more immersive visual depth and capability to the game from rock throwing protests, which any fighter can drop kit and join the mix not being identified unless by a professional sniper decision. Its just that breacher can instant arrest 8 guys in 8 seconds or less suddenly from a corner, so we can't human shield roadblocks from tanks. No way to save civilians from that shotgun, it should just be assist. Remove stamina, then arrest team rushes out requiring hands on. Roof tops you can force civilian off with rope or be ignored for later. No reason for that shotgun long range arrest, removes more tactical and realistic comedic possibilities. Apparently it can kill, open doors and arrest without changing ammo. I read somewhere shotgun could change ammo for PR in past, unless I am mistaken. Civilians dragging dead fighters is an example of the visual immersive depth. Then rock throwing protests. Keep adding to this list for player retention, more visual chaos than just fighters shooting. Think of things that make it look awesome, have cool realistic things happen. I have seen civilians chase off infantry with rocks, its just that dang breacher. | |
2022-09-19, 10:28 | #19 | ||||||
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: PR:BF2 v1.7.2.0 Changelog
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2022-09-19, 11:39 | #20 |
Join Date: Nov 2008
Posts: 81
United Kingdom
Location: surrey, england
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Re: PR:BF2 v1.7.2.0 Changelog
I have constructive feedback about new map Kunar Province.
I have only played the AAS Alt layer. I was really excited to play a new map, as I always am. I was very disappointed to see it is dawn/dusk lighting mode. I quit rather than ruin my eyes once more. May I ask why you try to make the game as least fun as you can? The game is MORE FUN when you can see properly. It is hard enough convincing new players to play. That is all. |