|
PR Highlights Highlights of what work the Devs are currently working on |
|
Thread Tools | Display Modes |
2019-12-11, 20:06 | #11 |
Join Date: Jan 2016
Posts: 223
Poland
|
Re: 1.6 - WW2 Weapon Feature
Awww, I hoped to see P08 here But whatever, there is PANZERSCHRECK!
|
2019-12-12, 01:44 | #12 |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: 1.6 - WW2 Weapon Feature
Looking great! Well done everyone!
|
|
|
2019-12-12, 23:59 | #13 |
Join Date: Nov 2016
Posts: 32
Australia
|
Re: 1.6 - WW2 Weapon Feature
you guys are very committed to this prank i'll give you that
|
2019-12-13, 17:35 | #14 |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: 1.6 - WW2 Weapon Feature
(that's gratitude for ya https://youtu.be/hFDcoX7s6rE )
|
|
|
2020-01-17, 17:01 | #15 |
Join Date: Sep 2016
Posts: 57
Indonesia
Location: South Tangerang, Banten
|
Re: 1.6 - WW2 Weapon Feature
I haven't touched this game in years, yet this is a great showcase of the assets indeed
Best of luck for devs on releasing this, hopefully soon- |
2020-03-11, 13:38 | #16 |
Guest
Posts: n/a
|
Re: 1.6 - WW2 Weapon Feature
Great work! Can't wait for it
|
2020-04-14, 22:06 | #17 |
Join Date: Aug 2008
Posts: 715
Canada
Location: Toronto, Canada
|
Re: 1.6 - WW2 Weapon Feature
Looks pretty great!
|
|
|
2020-04-17, 23:14 | #18 |
Join Date: Jan 2016
Posts: 12
United Kingdom
|
Re: 1.6 - WW2 Weapon Feature
Will we get Two steps from hell - Hearts of courage on operation overlord again??
|
2020-04-20, 17:34 | #19 |
Join Date: Aug 2009
Posts: 29
Germany
Location: Germany - RLP
|
Re: 1.6 - WW2 Weapon Feature
hey guys! is it possible to correct the muzzle break for the MG42?
the one which is used right now is the muzzle from the modern MG3 This would be the correct one and did you adjust the cadence of the MG42 (1.500 rpm) vs MG3 (1.200 rpm)? Greetings! |
2020-04-20, 18:13 | #20 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
|
Re: 1.6 - WW2 Weapon Feature
no, as the server tickrate is locked to 30 ticks/sec we can only do RPMs that shoot every tick, every 2 ticks, every three ticks which leaves us with 1,800, 900, 600 and so on.
I don't think anyone's bothered by the incorrect Rückstoßverstärker. |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
|