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12 Sep 2024, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2024-01-04, 20:54   #11
dcm1
Default Re: Quality of Life suggestions

@frontliner

Bro. The deviation can get so bad, that even in offline co-op mode. I see my bullets dance around the target. I believe that the the inaccuracy penalties for even moving your mouse just a little needs to be addressed.

There are places where a logi cant reach. Only a chopper can. Still though, logi vans need to be able to drop repairs. I dont care how 'unrealistic' it is. Better yet, there needs to be some other alternate form of field repair that can unfuck a vehicle just enough to rtb. No, not the combat engy. Maybe, I dunno give the crewman a special type of wrench that can fix vehicles just enough to untrack them, but cant do shit if it's burning? Just throwing it out there.
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Old 2024-01-31, 04:16   #12
Gr0Mk
Supporting Member
Default Re: Quality of Life suggestions

What if logistic trucks could bring some vehicle ammo, let's say few tank rounds, some kind of specific container, which shares ammo capacity with suply crates?
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Old 2024-02-01, 14:59   #13
Grump/Gump.45
Exclamation Re: Quality of Life suggestions

Bringing it all together here. These things will make game more realistic and eventful. Other games will get feature jealous.

-Tanks accept ammo bags through top hatch, like how boat can be re-armed by ammo bags

-Tanks accept grenades through the top hatch to kill crew(for all the times I jumped on top of enemy tank)

-Improved Napalm burn time(Napalm B 10 minutes) and in-game effects, improved stickiness including to bodies, black smoke concealment plus fire concealment, more M67 zippo and maybe M2 flamethrowers available, at least one night map with it (get the other games feature jealous/make trailers)

-Drag crates(2 men for large crates, 1 man for light crates)

-Switch from civilian shotgun instant arrest from health removal to stamina removal for arrest assist (No more overpowered lone wolfing breachers mowing down civilians or squads with a breacher taking away need for everyone else cuffs and taking away civilian rock throwers ability to crowd up to make rocks more effective)

-Fast ropes for mountainous maps

-Small arms weapon sight zeroing over distance

-Buildable repair station for FOBs and re-supply with enough crates

-Buildable commander UAV tent for defense flags or mortar squad (it gets lonely in main base as commander, also could have 2nd UAV seat for a SL to come to command tent and be shown something by commander)

-Allow dragging for everyone of bodies for friendly, enemy, crates. Right mouse button on the knife, under a selector switch indicator (D) for drag for bayonets fixed. Which as I suggest below should allow us switch to our rates of fire to shoot with RMB while bayonet is fixed. (Big crate 2 men, 1st who grabs is crate "driver"/guider, 1 man for the lighter crates)

-Flipping light vehicles with enough people using drag. Seen about 20 people flip a bus, so transports and logi trucks are on the table for that. Improve civilian riot realism.

-Let us shoot while bayonet is fixed on right mouse button. Make the 1 key binded like rate of fire selector switch. Going from (D) Drag, to (1) semi-auto, (A)Automatic, (3) burst.

Easier said than done. You can do it.
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Last edited by Grump/Gump.45; 2024-02-12 at 08:23..
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Old 2024-09-01, 00:08   #14
Grump/Gump.45
Exclamation Re: Quality of Life suggestions

Further increase on Napalm burn time. If its a performance cost, make it cost as much performance as smoke does, but producing thicker black smoke. Good for escaping.

Still need shotgun to not instant arrest civilians, just remove their stamina so we can actually make use of the rocks as a crowd being human shields for a roadblock and the cache area. Chucking up a storm of rocks as a crowd, but even more than that.

So much tactical potential for civilians to be used more, plus it will retain new players, bring back old players, make for interesting footage, be a bigger civilian distraction for the BLUFOR, a frustratingly dangerous human shield trap, it will slow the pace and make insurgency more enjoyable.

I can hear it now, full BLUFOR squad comes around the corner, got 10 civilians infront of a roadblock, the wolf whistling at each other from both sides.

Could be done right, BLUFOR trying to make an arrest out of that or could have some nutjob in the squad with the machine gun start mowing civilians down commiting war crimes right away.

The BLUFOR getting realistically cocky out in the open once they see civilians. Then somebody starts shooting, BLUFOR scatters. Then the ROE reality kicks in. Weapons in the civilian crowd if they start moving close.

With the right tactics, civilians with kits laying around could potentially defend an entire weapons cache.

With this many civilians, which there will be more because 1.) more will be willing to with the shotgun change 2.) all arrests will be hands on 3.) 1 cache will be spawnable clustering them in one area 4.) any armed insurgent can intermix with this confusion

It will make for more realistic insurgency overall.

This will change the entire dynamic of insurgency, a whole new activity we can do for both sides plus the way they have to arrest a crowd, stamina removal with the shotgun. Its just more fair and realistic.

There is certain troll personalities, lazy in the mind, all about what they want, rushing to get the breacher kit, lone wolfing to ninja caches, always looking for the easy way out like distance arresting popping up out of nowhere. Its such an unfair angering thing against a weak civilian, the frustration of this leading to a 2 minute respawn timer even though you have the perfect trap set up to save you.

They shouldn't be allowed to ninja arrest at a distance with shotgun. They should need to put work in for that arrest, hands on with the cuffs. This type of lone wolfing BLUFOR breacher should be tactically punished for lonewolfing if they shotgun a civilian removing his stamina and walking into a trap like he was going to make an easy arrest, like it was all sweet.

This will give time for a civilian to scamper away with 0 stamina desperately jumping away from somebody sprinting at them with cuffs or being used as bait for an armed insurgent to save them as a reward for using teamwork.

This change, will actually reward teamwork, its more fair, more realistic less lethal shotgun effect as intended, more realistic tactics required to arrest civilians meaning all cuffs are hands on arrests.

No more overpowered lone wolfing breachers mowing down crowded up mentally slow civilians with no tactics, which is natural realism. 1 arrest per cuff.

No more full squads moving with a breacher as the game intended, but unfairly mowing down civilians at a distance instant arresting them make the squad not need to use their cuffs, potentially ruining a perfectly set humorous and tactical trap involving trickery into armed insurgent, victim activated IEDs, trip wires, cell phone activated IEDs, car bombs, drawing them into an alley with no escape to run BLUFOR over with big red semi trailer truck, dump trucks, other civilian vehicles, .50 cal techis. Civilian running into an IED if about to be arrested getting the BLUFOR, civilian running away to get a weapon. Civilian covered by sniper using them as bait. Civilians standing in between a sapper placing mines.

Civilians can be a truely dreaded enemy, you see them and just know there is trouble that will mess with your head. All you need to do, is make shotguns not instant arrest civilians and remove their stamina. Fairness, realism, tactical creativity, player retenion. So many benefits.
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Last edited by Grump/Gump.45; 2024-09-01 at 00:19..
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