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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

 
 
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Old 2010-01-17, 10:51   #11
Hauteclocque
Retired PR Developer

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Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by Salmonella View Post
I like to hear from the community and Devs is if theres any problem using a mounted 7.62 FN MAG, instead of usual .50, I mean, even the FARC pickups will have .50 which is way more powerfull than the MAG.
There is no issue doing that, provided it's realistic.
We will use a 7.62 cupola mg on our MBT, whereas all other MBTs use a .50 cal, but it's fine.
I can't wait seeing your abilities in texturing vehicles, your houses were already promising.

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Old 2010-01-17, 17:38   #12
Salmonella
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by [R-COM]Hauteclocque View Post
There is no issue doing that, provided it's realistic.
We will use a 7.62 cupola mg on our MBT, whereas all other MBTs use a .50 cal, but it's fine.
I can't wait seeing your abilities in texturing vehicles, your houses were already promising.
So be it, at least the 7.62 shouldn't overheat so easily like the .50 cal.
I have no talent making textures, in the houses I used the standard textures.
I'll make the model, Uv's and maybe the normal mapping, then I'll hand it over to Paiva to finish with the textures.

Just little update in the inteiror
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Old 2010-01-17, 18:06   #13
Xbrad150X
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

looks like the offspring of a HUMVE and a landy
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Old 2010-01-17, 21:29   #14
BloodBane611
Supporting Member

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Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

looking good, can't wait to see it finished.



[R-CON]creepin - "because on the internet 0=1"

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Old 2010-01-18, 14:42   #15
FelipeFR
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Wow, this vehicle looks badass. It would be very nice to drive it.
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Old 2010-01-18, 16:43   #16
Exec
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by Salmonella View Post
So be it, at least the 7.62 shouldn't overheat so easily like the .50 cal.
I have no talent making textures, in the houses I used the standard textures.
I'll make the model, Uv's and maybe the normal mapping, then I'll hand it over to Paiva to finish with the textures.

Just little update in the inteiror
It's b-e-a-uuutiful!

Just a tip: put at least 20 sides on the steering wheel so it looks round. It's pretty blocky with only 12 sides.

Cheers!
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Old 2010-01-18, 17:23   #17
WilsonPL
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Yeah, check landy's steering wheel, and vbf technical.
More polys plz.
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Old 2010-01-18, 18:53   #18
Salmonella
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Quote:
Originally Posted by Xbrad150X View Post
looks like the offspring of a HUMVE and a landy

Almost ahiuehauiheuiaheuihaiu

Quote:
Originally Posted by [R-CON]Exec View Post
It's b-e-a-uuutiful!

Just a tip: put at least 20 sides on the steering wheel so it looks round. It's pretty blocky with only 12 sides.

Cheers!
Quote:
Originally Posted by WilsonPL View Post
Yeah, check landy's steering wheel, and vbf technical.
More polys plz.
the landrover has 12 sided steering in 3p, other vBF2 has 8 sided, so 12 is a great number, for 1p I'll use a 20 sided.



Added Cupola, step tire, Gas gallon, brake lights and some sort of sunspension.


the polycount its already high, I did some optimizations, is around 8k, I think the 3p is done, I'll start its lods, 1p and wreck...
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Old 2010-01-18, 22:15   #19
Matheusferri
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

Hey Salmo!! very very very good job man!!!
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Old 2010-01-19, 10:35   #20
zenrique
Default Re: [Vehicle] Agrale Marruá AM1/AM10/AM20

looks great indeed!
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agrale, am1 or am10 or am20, marruá, vehicle

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