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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2014-07-17, 08:32 | #11 | |||
Join Date: Nov 2007
Posts: 4,067
Vietnam
Location: Quang Tri Province
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Re: Players are still harcoded?
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I understand what it takes to hear through all of it and listen to the info you need, I just feel bad for those who can't. | |||
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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2014-07-17, 08:37 | #12 |
Join Date: Jul 2014
Posts: 42
Australia
Location: WA
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Re: Players are still harcoded?
It's worse for people in Australia, because there is one server located in Australia and nobody is ever on it, which means i usually play on the FCV server with a ping over 200. Still though, most people who play FCV are good with communicating etc, so it's good fun.
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Last edited by SevenEleven; 2014-07-17 at 08:43..
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2014-07-17, 09:06 | #13 |
Join Date: Mar 2011
Posts: 312
South Africa
Location: Cape Town
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Re: Players are still harcoded?
I'm guilty of spamming all chat on occasion and I know its wrong but in the heat of the moment and at times its needed. You cant mark shit on the map when you are under the tracks of a tank dead and it could be valuable info to all squads. There are also times when its hard to scroll through the list of squads to find who exactly is doing trans/mortars as occasionally they have odd names and sometimes fall into a role (mortars) as there was no squad doing it and it looked as if it would be useful.
Irritating as it can be I'd rather have comms than no comms. What I would like is people who use the radio to SAY WHICH SQD IS TALKING so if it is a general chat spam at least you know who to direct your chat to. |
2014-07-17, 10:41 | #14 |
Join Date: Mar 2007
Posts: 396
Denmark
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Re: Players are still harcoded?
Common sense goes out the window with some PR players. You dont call some one on the phone and start blabbing as soon as its picked up. You go "Hi Matt, this is Jev" or something similar.
In PR its sqd 2, this is sqd 3 - and then you wait for a response. The Sl your trying to talk to might be talking to some one else, so going yada yada yada right away is just rude, and distruptive. Even more when its done to all squad leaders. |
2014-07-17, 10:47 | #15 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: Players are still harcoded?
Get on my teamspeak smeg.
Ill let you teach me a lesson or two! |
Xact Wicca is The Joker. That is all. |
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2014-07-17, 11:18 | #16 |
Join Date: May 2009
Posts: 3,566
New Caledonia
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Re: Players are still harcoded?
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2014-07-18, 19:48 | #17 |
Join Date: Apr 2008
Posts: 3,941
Italy
Location: Cologne Germany
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Re: Players are still harcoded?
Most players do not have any idea how to approach the game being used to spawn someplace and following a set path to the action and shoot. Hopefully this guide helps.
https://www.realitymod.com/forum/f13...egy-guide.html |
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2014-07-22, 17:41 | #18 |
Join Date: Sep 2013
Posts: 101
United States of America
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Re: Players are still harcoded?
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2014-07-22, 18:07 | #19 |
Join Date: Feb 2009
Posts: 154
Canada
Location: Edmonton, Alberta
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Re: Players are still harcoded?
I'm actually a little dicey on marking enemies on the map....
You have to set the range, then the enemy type. Seems very tedious and f*ck-up-able in the middle of a gun fight. Blech I don't know it's just easier to shout "hey theres a tank coming in here!" than mark it on the map and maybe 1 or 2 people might notice right away. |
2014-07-23, 23:19 | #20 |
Join Date: Jul 2008
Posts: 3,540
Vietnam
Location: .l..
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Re: Players are still harcoded?
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Tags |
harcoded, players |
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