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Czech Forces Discussion pertaining to the PR Czech Forces faction. |
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2009-11-02, 02:56 | #11 |
Join Date: Mar 2009
Posts: 149
United States of America
Location: Minnesota
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Re: [Weapon] RPG - 75
Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
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2009-11-02, 10:09 | #12 | |
Join Date: Oct 2009
Posts: 50
New Zealand
Location: Auckland
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Re: [Weapon] RPG - 75
Quote:
To see your tri count just enable it in the statistics tab with your poly count | |
2009-11-02, 10:45 | #13 |
Join Date: Jun 2008
Posts: 818
United Kingdom
Location: Northern Ireland
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Re: [Weapon] RPG - 75
looks great, good work
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2009-11-02, 16:46 | #14 |
Retired PR Developer
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Re: [Weapon] RPG - 75
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2009-11-06, 05:17 | #15 |
Join Date: Oct 2009
Posts: 40
Slovakia
Location: Humenné/Košice
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Re: [Weapon] RPG - 75
I to this day finished a lot of exams (hight shool= bad idea ) so I can work again... At first i reduce tricount on the RPG to 3396... but i don't know, how high is the limit in this type of weapon...
I test iron sight |
2009-11-06, 08:41 | #16 |
Retired PR Developer
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Re: [Weapon] RPG - 75
i think you can chamfer some edges on ironsights, where its round, whatever your polycount, but this part will be extremely close to player, so imo it worth using some more polyes
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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2009-11-06, 08:48 | #17 |
Retired PR Developer
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Re: [Weapon] RPG - 75
just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-11-06, 08:58 | #18 |
Retired PR Developer
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Re: [Weapon] RPG - 75
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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2009-11-07, 09:24 | #19 |
Retired PR Developer
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Re: [Weapon] RPG - 75
well that more detail danke, myself i would just make it smooth and use what is needed, as long as it isn't bigger than the m16 you would be fine, it's a sparse weapon on the battlefield and therefore isn't seen much and doesn't make stuff lag anymore than the M16 would. also the m16 1st player look doesn't lag either so it would be fine in both instances.
so basicly he doesn't have to worry about tri count that much, make it optimised to use the tris that are needed to make it look good |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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Last edited by motherdear; 2009-11-07 at 09:31..
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Tags |
czech, rpg, snork, tr00p3r, weapon |
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