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Old 2008-03-03, 12:06   #11
-dEpRaVe-

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I wish it was like that, but with this I get a lock on target, see two missles launch and see two explosions on the ground...maybe my keys are sticking or something. Will try to get a video or something next time I fly.
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Old 2008-03-08, 20:07   #12
[T]waylay00

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I have this exact same problem too. I have two missiles fired. My missile count goes from 4 to 2. It's extremely annoying.
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Old 2008-03-09, 02:11   #13
unlocks_r_emo
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Found the problem why they can fire more than 1 missile at once, it's an extremely easy fix. It can be changed in the tweak file with notepad

ObjectTemplate.fire.roundsPerMinute 900

Should be less than that and it'll stop the multi-fire. Also adding ObjectTemplate.fire.addFireRate 0 will prevent multi-fire on it's own without changing the RPM.

Has to be in a patch though as it's server-side
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Old 2008-04-02, 15:07   #14
-=shootmeplz=-
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i have the same problem, clicking once, firing two missiles with hud-counter falling from 4 to 2. does the 0.75patch already contain the above suggested objecttemplate change? or does it not and i am clicking too often or too long?
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Old 2008-04-02, 15:23   #15
101 bassdrive
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nah its 2missiles for the first lock everytime, which effectively makes the loadout 3 rockets
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Old 2008-04-04, 21:45   #16
t-bag/cool
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HEY why dont u give us more missiles then , if u give us 8 and it will fire 2 at once then it's good again.
and every1 gots the same problem in he A-10 missile system.
k i saw on the furom some1 is gonne make a new sound in the A-10 (because it"s annoying).
but can u pls tell us when it's ready
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Last edited by t-bag/cool; 2008-04-04 at 21:49.. Reason: wrong
Old 2008-04-07, 15:43   #17
bondsan

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yeah i fire all four at once, maybe if the dev's gave 4 magazines for the laser bombs this would counter it ! each time you fire you shoot 4 yes but you will reload until no more magazines
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a-10, annoying, cas, dual-shot, missile, problem, slightly, small

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