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19 Sep 2024, 00:00:00 (PRT)
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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-03-17, 08:03   #11
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
@anhkhoa: yeah ballard is right, when i load them ingame i CTD, something about a bundle mesh and no ai template.

if it is just the ai template that is easly remedied. but ill look through some of my old files from previous builds to see if i cant get something working.

and the l86 and arty ied all work fine for me. You should be able to play around with the l86 without modding. just request the marksman kit as the brits.
Did the MP guys remove the files from PRSP only? If they did would it be possible to take a file from MP and mod it into SP?
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Old 2009-03-17, 08:08   #12
Welshboy
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by Anhkhoa View Post
Did the MP guys remove the files from PRSP only? If they did would it be possible to take a file from MP and mod it into SP?
The PRSP devs have to write the navmaps where the bots have to go and that takes a while
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Old 2009-03-17, 08:42   #13
ballard_44
Retired PR Developer
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by Anhkhoa View Post
Did the MP guys remove the files from PRSP only? If they did would it be possible to take a file from MP and mod it into SP?
No, they removed those files from both versions.
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Old 2009-03-17, 09:12   #14
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Code:
rem -------------------------------------
ObjectTemplate.addTemplate kni_kabar
ObjectTemplate.addTemplate GBPIS_L9
ObjectTemplate.addTemplate GBRIF_L86
ObjectTemplate.addTemplate chat_PF98 <<<<<----------(This is spelled wrong should be chlat_PF98 and you should be CTDing before you ever get in game. 
ObjectTemplate.addTemplate arty_ied
ObjectTemplate.addTemplate hgr_smoke_signalblue
ObjectTemplate.addTemplate SIMRAD
ObjectTemplate.addTemplate medikit_dressing_3
rem ObjectTemplate.addTemplate hgr_incendiary
rem ObjectTemplate.addTemplate Unlockusaofficer
rem -------------------------------------
I just noticed
chat_PF98 is right. Its the chinese HAT bazooka
What you were thinking of was the CHLAT_PF89. Confusing =D
Thanx for telling me about the para kits. It worked
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Old 2009-03-17, 15:13   #15
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

^I just recently deleted all my old version of this mod. but im going to check out PRSPs old forums to see if any of the links still work.

If i can get the weapon files to work ill send them to you.

no promises though.
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Old 2009-03-17, 15:15   #16
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
^I just recently deleted all my old version of this mod. but im going to check out PRSPs old forums to see if any of the links still work.

If i can get the weapon files to work ill send them to you.

no promises though.
I'm currently working on custom kits for my clan for PRSP play. So the P226 and Mk12 would be great help. Thanks
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Old 2009-03-17, 16:28   #17
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

i think i would have to download prmp v.8 and my dedication ends there.
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Old 2009-03-17, 16:42   #18
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
i think i would have to download prmp v.8 and my dedication ends there.
I'll manage Thanks again
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Old 2009-03-17, 19:59   #19
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

*Bump

I just finished up my Tutorial on the Nuclear IED.

Check It out!!!
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Old 2009-03-18, 03:47   #20
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

k i have a question for somebody else.

everytime i jump on to a hummvw and get on the 50 the sights are messed up.

this is know.

but i was wondering if, any of the devs new what was causing it.

to me it almost looks like the gun is pushed to close to the camera.

is that possible.
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begin, coop, customizing, game, kits, mod, modding, mode, prsp, single player, unsupported

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