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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

 
 
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Old 2009-11-27, 14:57   #11
Salmonella
Default Re: [Vegetation] Jungle Fever CONTINUED

Quote:
Originally Posted by [R-COM]Redfox View Post
Looks awesome really like them can you tell us polygons and tri count?
model 1 - 974 tris
model 2,3 - 1237 tris
model 4 - 721 tris

that is in LOD0, in LOD1 i'm aiming to recude by 50%, and LOD2 to a maximum of 10 tris

ghostdance's trees have 900-1200 LOD0, 200-300 tris LOD1 and NO lod2
trees like de Dedicious(found in korengal valley) uses 300tris LOD0 and fucking 4 tris in lod1, and still makes the map laggy

the FPS drop when overviewing the jungle, is cause you see thousands of trees at same time.
tweaking the lods and viewdistance I think i'll get the ground cover effect without poor performance.
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Last edited by Salmonella; 2009-11-27 at 15:13..
Old 2009-11-29, 17:54   #12
Salmonella
Default Re: [Vegetation] Jungle Fever CONTINUED

hey folks, I really like an opinion on this

like a said before, i'm trying to make the "jungle occlusion" effect with minor FPS drop, so I need to find the right spot between polycount and beauty
this test uses the model 3, with 1096 tris in lod0 that its shown up to 150meters and lod1 with 28 tris that is shown beyond 150 meters.




it runs smooth as silk on my system(8800gt, amd x2 6000), always above 60fps.
the point is, do the overall quality and lod transitions worth the fps gain?
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Last edited by Salmonella; 2009-11-29 at 18:10..
Old 2009-11-29, 18:01   #13
Hauteclocque
Retired PR Developer

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Default Re: [Vegetation] Jungle Fever CONTINUED

Just take the numbers after the "=" in your youtube link.

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Old 2009-11-29, 18:09   #14
Mj Pain
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Default Re: [Vegetation] Jungle Fever CONTINUED

Here..


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Old 2009-11-29, 18:12   #15
162eRI
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Default Re: [Vegetation] Jungle Fever CONTINUED

Perhaps more than 150m, but it looks great, we can see jungle trees all over the map. Nice work!!! (What's the fps with that?)
Old 2009-11-29, 20:54   #16
Priby
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Default Re: [Vegetation] Jungle Fever CONTINUED

Maybe you should make a trunk for lod1 too. Or do you think they wont be seen if you get all the undergrowth on the map?

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Old 2009-11-29, 21:05   #17
Wilkinson
Default Re: [Vegetation] Jungle Fever CONTINUED

With such a drastic LOD Drop the Visual effects are horendus. Though the BF2 Engine is more than suckish, this is probably the best fix-up we can probably provide. Try giving LOD1 50-60 more tris. see if it changes anything. Only time we will probably see AIR Assets are going to be 4KM in PR's Future. so this can be useful then.Otherwise it's all ground attack.
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Old 2009-11-29, 21:07   #18
*APG* <=130192=>

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Default Re: [Vegetation] Jungle Fever CONTINUED

lol...no chance to drop troopers into the wood
We need fast ropes!
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Last edited by *APG* <=130192=>; 2009-11-29 at 21:09.. Reason: Gramma^^
Old 2009-11-29, 21:43   #19
Amok@ndy
Retired PR Developer
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Default Re: [Vegetation] Jungle Fever CONTINUED

i wanna play tarzan


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Old 2009-11-29, 21:56   #20
DenvH
Default Re: [Vegetation] Jungle Fever CONTINUED

It looks nice but it looks empty on the ground.. maybe you could make some mid level, low level vegetation too... So it will a bit more dense.


Kind of like that, maybe with some jungle ferns and such.
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