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#11 | |
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#12 | |
![]() Join Date: Jul 2011
Posts: 2,428
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Dovre has as some Gates. Beirut has some wooden doors. But all in all they are not that many. | |
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#13 |
Join Date: Aug 2012
Posts: 121
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why not give all factions the same guns? gameplay over realism, right? We got rid of the personality of each kit by giving them the same guns/scopes, now lets remove the personality of each faction.
EDIT: if that small wooden door next to the water on beirut is causing you trouble either jump on the ledge or the garbage can and jump over the wall. If you dont want to use up your precious stamina, put a C4 on the door. |
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Last edited by Brooklyn-Tech; 2014-08-10 at 12:59..
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#14 |
PR:BF2 Developer
![]() Join Date: Jun 2011
Posts: 983
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What if "tomorrow" a new map is launched where the Russians clearly need to open doors? Should we demand them to use C4 on each door? Should we demand them to use a PKM to breach it?
There are doors in PR, don't care about which map, and we need to allow players to open them. Using the shotgun was a pretty good method so yes Russian's breachers should have the shotgun back. Unless of course we change the system to allow open doors with knifes. |
![]() Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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#15 |
Join Date: Aug 2012
Posts: 121
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Sledgehammer, Shotgun, Explosives (C4), keys.
those are four ways of opening a door. The Russian breacher has one of them. God forbid the squad should need a rifleman to rearm the C4 or have to call in supplies. "If" there will be a Russian map with thousands of doors, then maybe we should worry about giving the Russian breacher more C4's. As far as killing enemy crates goes, there are usually enemy rifleman kits next to them which not only have ammo but also nades which you could use to kill the crates. Throwing 1 enemy nade to kill a crate is better then 3 shotgun shells. Causes less noise and attracts less attention. EDIT: Let's focus on solving current problems in PR first, rather than worrying about possible future ones. I dont think that the lack of a shotgun in the Russian specialist is a problem... it's a feature |
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Last edited by Brooklyn-Tech; 2014-08-10 at 13:39..
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#16 |
![]() Join Date: Jul 2009
Posts: 2,207
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Location: Macedonia
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Well, what would make gameplay different if all factions had everything the same. It would be just like playing US with RU voices and skins.
Russians have BMPs with Cannons, ATGMs, Uber high angles and Very fast ROF. Does that mean that the LAV should get all of those things even though it doesn't have them IRL? Or the havoc who has 16 HFs as opposed to the other attack choppers that have 8 (and that changes a lot). |
In-game: Cobra-PR
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#17 |
Join Date: Feb 2014
Posts: 383
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Location: CLASSIFIED
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I think part of the PR experience is playing as a faction, experiencing the various advantages and disadvantages the various factions have between each other. I don't want every team to have the exact same number of tanks, helicopters, planes, etc. and matching weapons and vehicles with similar values (you know, like Battlefield).
I want teams to balanced like: Ok, they have 2 BMP-3s, we've got 4 LAV-25, or they've got Trans helis and CAS, but we've got more APCs and trucks. Or even, they got a shotgun, but we got a larger caliber weapon. |
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#18 | |
Join Date: Aug 2012
Posts: 121
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#19 | |
![]() Join Date: Jul 2009
Posts: 2,207
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Location: Macedonia
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IMO the balance should be more asymmetric. For example if one side has got CAS, the other one should get AAVs instead of CAS. That way Armor will be afraid of CAS as it won't be looking to kill the enemy CAS half the round. And also Armor will make sure they've got AAV support. And it should be harder for infantry to kill Armored targets with LATs so they have to rely on Armor. | |
In-game: Cobra-PR
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#20 | |
Join Date: Aug 2012
Posts: 121
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Tags |
breacher, class, russian |
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