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Community Maps Maps created by PR community members. |
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2014-09-08, 16:24 | #11 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,737
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Thanks guys. I'm still working on Grozny but it's not much left and I'm waiting for the Afghan statics for shok ridge.
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2014-09-08, 16:34 | #12 |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP
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2014-09-09, 09:56 | #14 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: [Map] Op.Sapphire(4km) [WIP]
As far as assets go for this map, I would seriously hold off on adding heavy assets, since the land masses lack any depth at all, meaning that the islands would turn into killing fields for any CAS or Armour assets. It's something that is a bit of a problem on Op.Barracuda, but that is against the PLA who have TOWs, AAA, AA sites HAT, good LAT and some lightly armoured vehicles. Even then, it looks like the majority of terrain on Sapphire is less dense!
I would say just watercraft and several transport choppers for the USMC: ? (lots) x RHIB 4x RHIB, 50cal M2 2 x RHIB Mk.19 AGL 2x UH-1N Huey, M240 1x MV-22 Osprey For the ARF: ? (lots) x Wooden Sampan 4 x Wooden Sampan, Dshk 12.7mm 3 x PBR (Vietnam US patrol boat). 4 x motorcycle 2 x Civi car 1 x Technical, S-5 rockets. If you really wanted to push it (perhaps for a large layer): add 2 x AAVP7A1 to USMC and change 2 x ARF civi cars for 2 x Technical, SPG-7. I also think it is important that you disperse a few AAA sites around the map, not necessarily most of them defending flags/important locations, like the fortresses, but some simply in the dense forrest to catch pilots off-guard. That way, pilots wont get immediately used to their locations. |
Military lawyers engaged in fierce legal action. |
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2014-09-09, 14:33 | #15 | |||
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,737
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Quote:
I also added 3 more smaller Islands ' Quote:
Quote:
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Last edited by [R-DEV]Ason; 2014-09-09 at 15:49..
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2014-09-09, 18:46 | #16 |
Join Date: Aug 2013
Posts: 728
United States of America
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Re: [Map] Op.Sapphire(4km) [WIP]
I can try and get a small test event to go on whenever you are at a comfortable progress on the map. Like PRTA.
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2014-09-09, 20:43 | #17 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
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Re: [Map] Op.Sapphire(4km) [WIP]
nice , it looks like (battle of midway) 'i guess this is the name' map in AiX2
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2014-09-10, 12:09 | #18 | ||
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,737
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
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I will use Mogolians suggestion with some modifications. no comment=no change. Quote:
1x Ural AAV truck, spawned on the western big Island with no respawn. 4x fixed AA 1x fixed AT | ||
Last edited by [R-DEV]Ason; 2014-09-10 at 12:31..
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2014-09-10, 16:42 | #19 |
Join Date: Apr 2013
Posts: 312
Brazil
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Re: [Map] Op.Sapphire(4km) [WIP]
Will ARF speak french?
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2014-09-10, 18:33 | #20 |
Join Date: Jan 2011
Posts: 476
Europe
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Re: [Map] Op.Sapphire(4km) [WIP]
Actually ARF speaking French on this map would be awesome.
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Tags |
4km, map, opsapphire, opsapphire4km, sapphire, wip |
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