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2012-04-30, 14:57 | #11 |
Join Date: Nov 2009
Posts: 1,083
Netherlands
Location: Amsterdam
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Re: [Effects] >NEW Flare Effect<
the community keeps suprising us these past weeks, pretty nice work spirit!
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2012-04-30, 15:57 | #12 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: [Effects] >NEW Flare Effect<
Epic win! Make new stuff for other choppers/planes aswell please!
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2012-04-30, 17:06 | #13 |
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Join Date: Apr 2009
Posts: 4,769
Canada
Location: FBI, X-Files division
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Re: [Effects] >NEW Flare Effect<
They just need to stay up longer
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2012-04-30, 17:39 | #14 |
Join Date: Sep 2009
Posts: 3,909
Italy
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Re: [Effects] >NEW Flare Effect<
Looks great, just a bit more smoke and less fading speed and that thing is gonna be beast.
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2012-04-30, 18:46 | #15 |
Retired PR Developer
Join Date: Sep 2010
Posts: 1,604
Portugal
Location: Porto
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Re: [Effects] >NEW Flare Effect<
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2012-04-30, 18:51 | #16 |
Join Date: Apr 2012
Posts: 77
Croatia
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Re: [Effects] >NEW Flare Effect<
I've used AC130 flares as reference, which flares dissapear really fast. On such low altitudes it indeed might be better if it was longer. Flare effect is long but in aircraft *.tweak file it's emit time is reduced because to me it looks better that way.
Thanks for the feedback guys! |
2012-05-01, 00:55 | #17 |
Join Date: Jan 2010
Posts: 2,415
United States of America
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Re: [Effects] >NEW Flare Effect<
nice job I am impressed with all the extra community stuff
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2012-05-01, 08:58 | #19 |
Join Date: Jul 2011
Posts: 2,428
Germany
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Re: [Effects] >NEW Flare Effect<
mother of god, this looks awesome.
i dare you devs not to put that in 1.0! |
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2012-05-01, 09:36 | #20 | |
Retired PR Developer
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Re: [Effects] >NEW Flare Effect<
Quote:
Needs gameplay testing to really determine if this is a big factor or not but it is a deciding factor unfortunately. Keep up the good work spirit | |
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Tags |
>new, effect, effect<, effects, flare |
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