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Old 2012-04-30, 14:57   #11
Wakain
Default Re: [Effects] >NEW Flare Effect<

the community keeps suprising us these past weeks, pretty nice work spirit!
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Old 2012-04-30, 15:57   #12
Arnoldio
Banned
Default Re: [Effects] >NEW Flare Effect<

Epic win! Make new stuff for other choppers/planes aswell please!
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Old 2012-04-30, 17:06   #13
Pvt.LHeureux
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Default Re: [Effects] >NEW Flare Effect<

They just need to stay up longer
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Old 2012-04-30, 17:39   #14
Brainlaag
Default Re: [Effects] >NEW Flare Effect<

Looks great, just a bit more smoke and less fading speed and that thing is gonna be beast.
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Old 2012-04-30, 18:46   #15
Arc_Shielder
Retired PR Developer

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Default Re: [Effects] >NEW Flare Effect<

Quote:
Originally Posted by Wakain View Post
the community keeps suprising us these past weeks, pretty nice work spirit!
Indeed. Great work!

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Old 2012-04-30, 18:51   #16
spirit03
Default Re: [Effects] >NEW Flare Effect<

I've used AC130 flares as reference, which flares dissapear really fast. On such low altitudes it indeed might be better if it was longer. Flare effect is long but in aircraft *.tweak file it's emit time is reduced because to me it looks better that way.

Thanks for the feedback guys!
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Old 2012-05-01, 00:55   #17
rushn
Supporting Member

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Default Re: [Effects] >NEW Flare Effect<

nice job I am impressed with all the extra community stuff
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Old 2012-05-01, 05:22   #18
AfterDune
Retired PR Developer
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Default Re: [Effects] >NEW Flare Effect<

The flares could stay alive a tiny bit longer, but that's an easy fix. The effect is pretty cool!

For awesomeness, could you do a video that looks like this?


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Old 2012-05-01, 08:58   #19
Spook
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Default Re: [Effects] >NEW Flare Effect<

mother of god, this looks awesome.

i dare you devs not to put that in 1.0!

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Old 2012-05-01, 09:36   #20
Rhino
Retired PR Developer
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Default Re: [Effects] >NEW Flare Effect<

Quote:
Originally Posted by Spook View Post
mother of god, this looks awesome.

i dare you devs not to put that in 1.0!
While yes, I think we can all agree a more realistic flare dispersion system dose look much better, we also need to consider its gameplay impact. That amount of flares all popping out and from all thous angles are going to seriously confuse missiles, possibly to the point where evading missiles is just way too easy, which some would say it is already.

Needs gameplay testing to really determine if this is a big factor or not but it is a deciding factor unfortunately.

Keep up the good work spirit

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