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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2012-06-22, 17:33 | #11 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: [Comm Modelling Task] Rapier SAM
I'm sure setting it up within a certain distance would be possible. THink abou how FOBS work... you have to set up stuff within a certain distance of the FOB so using the same code could work for this, but would be really confusing and time consuming.
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2012-06-23, 10:48 | #12 |
Join Date: Jun 2009
Posts: 1,681
Latvia
Location: Riga
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Re: [Comm Modelling Task] Rapier SAM
God dammit, just someone make model first, then you can discuss rest of the stuff... Everyone likes to talk but not do anything...
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2012-06-23, 10:52 | #13 |
Retired PR Developer
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Re: [Comm Modelling Task] Rapier SAM
Ye, especially since I already know pretty much how its going to work, in the same way I didn't get someone to model the CSBs before I knew how they where going to work, although frankly this project is far less complicated in terms of gameplay design
Developing the CSBs from the Idea Up - Project Reality Forums |
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2012-06-23, 11:07 | #14 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [Comm Modelling Task] Rapier SAM
yea really ppl:
id love to do this but i have so much shit on my hands already... |
2012-07-09, 06:38 | #15 |
Retired PR Developer
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Re: [Comm Modelling Task] Rapier SAM
Bumpy, posted this as an MC project on GA.net so if any of you guys want to take this task you should say so now before someone outside the community takes it
[PR - #MC] Rapier SAM for Project Reality - Game Artist Forums |
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Tags |
comm, modelling, rapier, sam, task |
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