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Old 2016-10-13, 10:19   #11
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

I have not forgotten . Will get back to this model and finnish it when I have time.

Just One problem. Im only able to get hands on 3ds max 9 trial version...
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Last edited by FalkeS; 2016-10-13 at 10:27..
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Old 2016-10-13, 17:40   #12
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Quote:
Originally Posted by FalkeS View Post
I have not forgotten . Will get back to this model and finnish it when I have time.

Just One problem. Im only able to get hands on 3ds max 9 trial version...
Just means you gotta be fast
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-14, 09:53   #13
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Just means you gotta be fast
If it really becomes an issue you can always use Blender or other versions of 3ds. It is not supported officially, but usually you can make the back port work.
I figure this out hopefully

I did use blender to modell it. I will try to get the modelling done next week or sooner then
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Old 2016-10-20, 21:20   #14
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

4,265 Tris















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Old 2016-10-22, 10:54   #15
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Looks good to me.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-10-22, 12:08   #16
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Ok I will begin on making the LODs after i have fixed some small things on it.
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Old 2016-11-01, 17:53   #17
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Modelling so close done Tris 4 415
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Old 2016-11-26, 20:13   #18
ddeo
Retired PR Developer
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

This post used to be helpful when it had images: https://www.realitymod.com/forum/f53...-textures.html

In short.
  • Try to start from UV unwraping main model, make sure that You use most of the space available on UV sheet. Whole UV sheet will be used by this one 1st person model called geom0.
  • After that You copy model and start optimizing things for 3rd person main model called geom1lod0.
  • You will have to do UV unwraping again to separate UV sheet for geom1lod0 model.
  • This is the part where You want your texture to be ready for 1st person model. If it's ready then bake it from 1st person model to 3rd person model, like You would be baking normalmaps from highpoly model to lowpoly.
  • Next you can create further LODs for 3rd person model, you don't want to change UV at this time, just keep copying geom1lod0 model and optimize it without changing UV.

Send me a pm if you will ever have problems with exporting .obj to max 9 format. Most of export issues can be fixed. Make sure that Your object is clean, try to use mostly quads and triangles.

Here are presets for exporting to .obj I am using myself:
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Old 2016-11-26, 23:14   #19
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

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Originally Posted by [R-DEV]ddeo View Post
Thank you for the info
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Old 2017-03-28, 20:21   #20
FalkeS
Default Re: [Weapon] Benelli supernova shotgun - norwegian faction

Okey. I think Im ready to start on what ddeo told me to do

So here's some of the small changes on this sexy model of mine











Tris 4,794
Realy don't wan't to push tris much further than it is.
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Last edited by FalkeS; 2017-03-28 at 20:24.. Reason: Bad Links Again D:
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