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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-01-29, 18:42 | #11 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
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2014-01-30, 03:10 | #12 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Vehicle] CV9035NL (WIP)
The numbers seem much better
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2014-01-30, 10:25 | #14 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Vehicle] CV9035NL (WIP)
Y u no make norwegian version?
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Xact Wicca is The Joker. That is all. |
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2014-01-30, 11:13 | #16 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Vehicle] CV9035NL (WIP)
I ask you afterdune. I ask you. :P
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Xact Wicca is The Joker. That is all. |
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2014-01-30, 12:45 | #18 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
as far as i can name by heart:
1. A somewhat different turret 2. A different gun 30mm Bumaster II instead of 35mm Bushmaster III 3. it has doors instead of a loading ramp at the back of the vehicle + some other minor stuff. |
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2014-01-30, 23:15 | #20 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [Vehicle] CV9035NL (WIP)
Norwegian and Dutch CV90 have some pretty major visual differences actually, for the Norwegian version you'd be far better off working on this: https://www.realitymod.com/forum/f59...p-fdf-nor.html
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Tags |
cv90, cv9035nl, modelling, vehicle, wip |
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