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PR Highlights Highlights of what work the Devs are currently working on

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Old 2015-11-01, 14:15   #11
SANGUE-RUIM
Supporting Member

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Thumbs up Re: PR:BF2 v1.3.5 Map Gallery

Quote:
Originally Posted by De4dByD4wn View Post
Is the layer list 100% accurate? I play alot of coop & noticed things like no more Karbala STD or Kashan of any kind, this true?
the co-ops that you don't see anymore are coming back in the future, don't worry

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Old 2015-11-01, 14:18   #12
djd3ath
Default Re: PR:BF2 v1.3.5 Map Gallery

Any chance the map viewer will be updated to be similar to the Project reality tournament version.

Project Reality Map Gallery

Being able to check the cache locations and vehicle spawn locations is very useful stuff to have on all maps and layouts also flag radius, arty barrage, permanent spawn locations. All that good stuff that can give you that intel advantage if you choose it.
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Old 2015-11-01, 14:33   #13
De4dByD4wn
Default Re: PR:BF2 v1.3.5 Map Gallery

Quote:
Originally Posted by [R-DEV]Mineral View Post
Kashan saw some major changes and unfortunately COOP could not be updated in time for it. Our COOP team is dedicated but small. Other COOP layers had some major bugs and had to be disabled until we can fix them in a future update.

List is 100% accurate for v1.3.5.
Quote:
Originally Posted by SANGUE-RUIM View Post
the co-ops that you don't see anymore are coming back in the future, don't worry
Fair enough, thx. I see plenty of new coop laters too.
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Old 2015-11-01, 14:47   #14
[R-DEV]​Rusty_42
PR:BF2 Developer

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Default Re: PR:BF2 v1.3.5 Map Gallery

No direct links? Looks nice, but unusable.
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Old 2015-11-01, 14:59   #15
Rabbit
Default Re: PR:BF2 v1.3.5 Map Gallery

Quote:
Originally Posted by De4dByD4wn View Post
Fair enough, thx. I see plenty of new coop laters too.
Also Grozny and AI run mortars, which makes up for anything that has been removed.
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Old 2015-11-01, 15:03   #16
Palermo
Thumbs up Re: PR:BF2 v1.3.5 Map Gallery

Great work. This version is very well !
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Old 2015-11-01, 15:28   #17
zloyrash
PR Server License Administrator

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Default Re: PR:BF2 v1.3.5 Map Gallery

May I make a suggestion here?
About interface
Now:

Its gonna be much more useful if we'll have all buttons and info in one screen. So you dont have to make many clicks.
smth like this:


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Last edited by zloyrash; 2015-11-01 at 17:05..
Old 2015-11-01, 15:30   #18
Raklodder
Supporting Member

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Default Re: PR:BF2 v1.3.5 Map Gallery

Quote:
Originally Posted by zloyrash View Post
May I make a suggestion here?
About interface
Now:
http://i.imgur.com/q9tyJJi.jpg
Its gonna be much useful if we'll have all buttons and info in one screen. So you dont have to make many clicks.
smth like this:
http://i.imgur.com/UvSrU37.jpg
I second that, it's kind of confusing right now.
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Old 2015-11-01, 15:45   #19
kolafox
Default Re: PR:BF2 v1.3.5 Map Gallery

When the exit of updating is planned?
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Old 2015-11-01, 19:45   #20
LiamNL
Supporting Member

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Default Re: PR:BF2 v1.3.5 Map Gallery

edit: nevermind Germans got removed from the map.
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