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New Zealand Def. Force Discussion pertaining to the PR New Zealand Defence Force faction. Temporarily closed to posting.

 
 
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Old 2009-12-21, 04:17   #11
HangMan_
Default Re: [Design Plan and Progress] New Zealand Defence Force

Quote:
Originally Posted by [R-DEV]MAINERROR View Post
I miss the Kiwis in your design plan.
Lol.

Just an update for everyone, i have been doing a lot of work with code in the build to try and get it all working nicely so we can run some tests and show off some more ingame screens. Also i begun work on a retexture of the F88 for our "front line" kits, so will stick up some shots of that when its looking a little better.
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Old 2009-12-21, 14:10   #12
WilsonPL
Default Re: [Design Plan and Progress] New Zealand Defence Force

Do not take screenshots in BF2 editor please.
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Old 2009-12-21, 21:00   #13
HangMan_
Default Re: [Design Plan and Progress] New Zealand Defence Force

Quote:
Originally Posted by WilsonPL View Post
Do not take screenshots in BF2 editor please.
Do you have a better option? When we have content that isn't ingame, or can't be screen shot without an additional tester it becomes difficult to show it without the bf2editor, hence why we use it. Unless you provide some kind of alternate or solution there really was no point in your post
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Old 2009-12-21, 21:03   #14
DankE_SPB
Retired PR Developer

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Default Re: [Design Plan and Progress] New Zealand Defence Force

you can show off models with bfmeshviewer i think, though making textures work in it can be hard, i still cant understand how their texture paths works, some models appear with textures, some without
example


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Last edited by DankE_SPB; 2009-12-21 at 21:10..
Old 2009-12-21, 21:19   #15
WilsonPL
Default Re: [Design Plan and Progress] New Zealand Defence Force

^+1, 3dsmax or other modelling program ?

Screenshots from BF2editor are in bad quality
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Old 2009-12-21, 21:32   #16
Amok@ndy
Retired PR Developer
Supporting Member

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Default Re: [Design Plan and Progress] New Zealand Defence Force

there is an posibility to get high quality shots in the editor
but its a lil bit difficult and i dont understand the whole thing but it has sth to do with AntiAnitialising of your graphicdriver
there was an topic on bfeditor.org


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Old 2010-01-10, 11:37   #17
jay_b7
Default Re: [Design Plan and Progress] New Zealand Defence Force

Hi All,

Just looking at your design plan and noticed that you have included Pinzgauer 4x4's the NZ Army havent got any of them just 6x6's

The special ops vehicles has a front and rear 7.62 GPMG swing mount and top cover is for either a 40mm AGL or 50 cal or twin GMPG



Jay
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Old 2010-01-10, 14:34   #18
Drunkenup
Default Re: [Design Plan and Progress] New Zealand Defence Force

The Design plan says that the Transport Heli will be a reskin of the UH-1N to make a UH-1H. The Huey we have right now is a two engine variant that also has many other differences that'll make the NZDF Trans heli inaccurate.
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Old 2010-01-10, 21:14   #19
HangMan_
Default Re: [Design Plan and Progress] New Zealand Defence Force

Quote:
Originally Posted by Drunkenup View Post
The Design plan says that the Transport Heli will be a reskin of the UH-1N to make a UH-1H. The Huey we have right now is a two engine variant that also has many other differences that'll make the NZDF Trans heli inaccurate.
No it doesn't say that. We are going to use the UH-1N until the NH-90 is ingame
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Old 2010-02-16, 21:35   #20
Sniper77shot

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Default Re: [Design Plan and Progress] New Zealand Defence Force

Quote:
Originally Posted by [R-DEV]MAINERROR View Post
I miss the Kiwis in your design plan.
Edit:Never mind
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Last edited by Sniper77shot; 2010-03-27 at 00:31.. Reason: editing
 


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defence, design, force, nzdf, plan, progress, zealand

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