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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2015-10-08, 05:50 | #11 |
Join Date: Sep 2011
Posts: 241
Finland
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Re: [Weapon] RWS Konsberg [WIP]
800tris is good. Very nice job. I would like to check the model with https://p3d.in/. And compare refs with the model.
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2015-10-08, 16:34 | #12 |
Join Date: Jul 2013
Posts: 12
Colombia
Location: Pasto
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Re: [Weapon] RWS Konsberg [WIP]
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2015-10-08, 17:04 | #13 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Weapon] RWS Konsberg [WIP]
Nice work man! Seems very optimized as well. Although I'm no expert on this
I'd personally even say the ammo-belt could be a bit rounder? |
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2015-10-08, 19:16 | #14 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Weapon] RWS Konsberg [WIP]
Great work shaving off tris, still looks great. I still think we need an expert to look at this thread though.
Btw, there is no difference in how the 40mm version looks like. I am looking for refs, but they are hard to come by. I sent you one though. It is kind of important as they will be used on Norwegian CV90s, do you think you can look into that? Norwegian soure: CV90 MKIII - Her er Norges nye panservogn |
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2015-10-08, 19:51 | #15 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [Weapon] RWS Konsberg [WIP]
There are some loose elements that might cause z-fighting, but other than that I can't really see anything wrong with it.
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2015-10-09, 05:50 | #16 |
Join Date: Sep 2011
Posts: 241
Finland
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Re: [Weapon] RWS Konsberg [WIP]
Remember to delete faces that dont show up coz they are waste of UV sheet.
The knob on the ammobox is just a cylinder. Also you could add locks to the ammobox too. Also you could test that gun that it can move up and down without that it goes trough anything. Agreed with H.sta, you could chamfer ammobelt (just a bit) Other than that, ACE job! PS: Where is Rhino? |
2015-10-12, 12:34 | #17 |
Join Date: Sep 2011
Posts: 241
Finland
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Re: [Weapon] RWS Konsberg [WIP]
Have you made any progress with this one Maurib?
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2015-10-12, 22:10 | #18 |
Join Date: Jul 2013
Posts: 12
Colombia
Location: Pasto
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Re: [Weapon] RWS Konsberg [WIP]
Already fixed it and started UV unwrapping, thought im not sure how to do it
-The machine gun that i show there is only a placeholder i made, in game is going to use the current model inside pr, im not sure if the UV needs space for the machine gun texture or do i only texture the model itself |
2015-10-13, 01:52 | #19 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: [Weapon] RWS Konsberg [WIP]
You only need to UV and texture the mount itself.
Use this thread as referance:https://www.realitymod.com/forum/f38...ector-rws.html |
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2015-10-13, 06:03 | #20 |
Join Date: Sep 2011
Posts: 241
Finland
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Re: [Weapon] RWS Konsberg [WIP]
Unwrap UVW Mapping of model to single UV Map for Texture Making - Game Texturing
Here is pretty good basic tutorial how to do uv unwrap with 3dsmax9. Just remember, If you want some object to be more detailed then you must make it bigger in UV sheet. EDIT: After that you can apply AO map to it to give more realistic texture with shadows. Here is how to do it --> https://www.youtube.com/watch?v=aGTWZBVBgqI |
Last edited by Kovanaama; 2015-10-13 at 09:04..
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Tags |
konsberg, rws, weapon, wip |
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