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Old 2017-04-13, 16:45   #11
Converse.

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Default Re: PR:BF2 v1.4.7.0 Changelog

Thank you.
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Old 2017-04-13, 16:47   #12
Heavy Death
Default Re: PR:BF2 v1.4.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Silent Eagle
  • Removed AAS32.
Reasoning behind this?
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Old 2017-04-13, 16:49   #13
billwa

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Default Re: PR:BF2 v1.4.7.0 Changelog

Update crashes my project reality launcher. I get this error:

Critical error:
Unable to read patch entry: @ModDir\levels\sahel\overgrowth\overgrowthatlas0.d ds
The patch may be corrupt!


After I click ok, the launcher updater closes and the same thing happens again if I run it again. I've tried admin and various compatibility modes but nothing seems to be working.

I will remove or edit this post if i get it resolved on my own.
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Old 2017-04-13, 16:51   #14
simeon5541
Default Re: PR:BF2 v1.4.7.0 Changelog

Shame that conventional African faction with FALs project died...
Yeah, I am still living in 2010.
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Old 2017-04-13, 16:56   #15
CiagneTaczki
Default Re: PR:BF2 v1.4.7.0 Changelog

WTF ?

https://scontent-waw1-1.xx.fbcdn.net...d8&oe=5950C7F6
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Old 2017-04-13, 17:01   #16
AfterDune
Retired PR Developer
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Default

Did you click somewhere in the top right corner? Because that changes the background .

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Old 2017-04-13, 17:04   #17
CiagneTaczki
Default Re: PR:BF2 v1.4.7.0 Changelog

n1 I didn't know that
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Old 2017-04-13, 17:08   #18
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: PR:BF2 v1.4.7.0 Changelog

Quote:
Originally Posted by Bastiannn View Post
Nice, also something similar happens when switching the fire rate sometimes, maybe you can look into that aswell.
Never had that happen to me. That's engine code as well, not something we wrote.
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Old 2017-04-13, 17:09   #19
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.4.7.0 Changelog

Forgotten in changelog
Quote:
Updated AAA guns to take slightly longer to overheat.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-04-13, 17:38   #20
shifty454
Default Re: PR:BF2 v1.4.7.0 Changelog

thx for the update DEVS and everybody working on it
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