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Old 2008-07-12, 10:33   #11
[R-DEV]AncientMan
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Default Re: [Map] Island Chain (WIP)

Well we do have a model of the HMAS Kanimbla, modelled by Beex and lent to us I believe, WallyJas knows the full story there, however it needs to be uv'd properly into a static model.

Model:


Reference:

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Old 2008-07-12, 10:38   #12
Rhino
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Default Re: [Map] Island Chain (WIP)

interesting, like a mini assault ship. It would take loads and loads of work to rework the model so it could be skinned to the carrier pallets, then would take even more work to uv it to thous pallets.

I would get a better map than "op Barra clone" if i was going to put so much effort into making a ship like that thou.

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Old 2008-07-12, 10:40   #13
Tiny
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Default Re: [Map] Island Chain (WIP)

BEEX actually lent PR something...remarkable.
Anyhow nice to know we have an alternative to a carrier now.
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Old 2008-07-12, 10:45   #14
Anxiety
Default Re: [Map] Island Chain (WIP)

The Missle Silo I had there was removed and i put a temple complex there in its place, I thuaght about the op. barra clone thing and thuaght the same about it being too similar.

I've been adding over/under growth to the map, and i was just curious , does overgrowth forest run better then static forests ?? or are they the same thing?

I didn't realise Aus. didn't ahve an aircraft carrier.

Is there anything else that makes it similar to op. barra I would like to make it as differant as i can.

Thanks Anxiety
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Old 2008-07-13, 04:26   #15
Madhouse
Default Re: [Map] Island Chain (WIP)

Quote:
Originally Posted by Anxiety View Post
My maps going to be based in indonesia/ timor.
Quote:
Originally Posted by [R-DEV]Rhino View Post
missile silo on a random Chinese island has already been done (Op Barracuda) so I wouldn't bother doing the same thing again...
Yeap its sure a Chinese map...

Quote:
Originally Posted by [R-DEV]Rhino View Post
I would get a better map than "op Barra clone" if i was going to put so much effort into making a ship like that thou.
Don't you think thats abit rude?
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Old 2008-07-13, 04:42   #16
Katarn
Retired PR Developer
Default Re: [Map] Island Chain (WIP)

Rhino's never been one for either subtlety or courtesy .
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Old 2008-07-13, 06:39   #17
Albatross
Default Re: [Map] Island Chain (WIP)

Nice work , i am enjoying watching the process...

HMAS Kanimbla has gotten me excited
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Old 2008-07-13, 09:07   #18
Evsoul
Default Re: [Map] Island Chain (WIP)

Cool looking map.. we need a fun island map like Wake Island.. this one looks like it might turn out to have some strategy involved unlike wake

Looking forward to see some progress! I can imagine some very cool battles there..
Be sure to add some boats for alternative transport to a blackhawk..


Also it would be cool if you offered two modes for this map.. night time assault. where the black raft boats are specifically used for silent breaching and a day map for a kinda "next day aftermath" assault where blackhawks are used in desperation for winning the island... and if servers would run a team switch every two games so if you played that map for the night assault as the ADF, then the "day after" version you got to play as ADF also to see the battle through instead of switching sides.. i dunno i just think that could be a lot of fun.
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Old 2008-07-13, 09:09   #19
Scot
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Default Re: [Map] Island Chain (WIP)

^I endorse the above statement, I want a night map!!

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Old 2008-07-13, 09:11   #20
Evsoul
Default Re: [Map] Island Chain (WIP)

^^it would also be cool if there were multiple CP's to attack at first so the Militia would have no idea where you were going first.
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