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Old 2016-07-13, 10:43   #11
[R-DEV]​ALADE3N
PR:BF2 Developer

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Quote:
Originally Posted by CaptMiller View Post
TexTools I try to install TexTools(for UVing) on 3ds Max 9(it is compatible with max9), as it said in instructions , but it is not work, installation does not start, please someone help
well , does portable version of 3ds max 2010 works just fine like the full version?
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Old 2016-07-13, 20:09   #12
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

It is 3ds max 9 version
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Old 2016-07-14, 16:04   #13
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Retexture soldiers's model

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Old 2016-07-15, 01:30   #14
[R-DEV]​Mr.VdHeide
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Looks cool, that is all I can say.



D.J.

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Old 2016-07-15, 11:16   #15
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

I need only this bandana, is it possible to use it in other kit as fsa kits ??
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Old 2016-07-15, 22:45   #16
[R-DEV]​Ason
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Impressive work so far, keep it up!

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Old 2016-07-16, 08:30   #17
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Thx)
Some references pictures of new camo and new screens






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Old 2016-07-16, 11:25   #18
CaptMiller
Default Re: [Faction Concept] IS force (daesh, TROSI etc)

shield of the frame and sandbags for M113. is not the final version. M113 in this form will be used as VBIED
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Old 2016-07-18, 11:30   #19
LiamNL
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

Now that is quite original, using a shitty APC as a huge IED vehicle.
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Old 2016-07-18, 11:46   #20
Raklodder
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

This can't come soon enough.
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