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Old 2013-09-15, 11:47   #11
Rhino
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

There technically is but its not very accurate and then saving changes with the editor, especially for PCOs, weapons etc causes more problems than its worth as it deletes a hell of a lot of the code it doesn't quite understand but the game dose...

Your best off coding by hand and also getting positions, rotations etc in max or from trial and error.

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Old 2013-09-15, 21:50   #12
[R-DEV]Mineral
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

yeah, with shift+rotate I could do it, but that would be very inaccurate.

I don't want to do all the coding for this, but since I exported it, I wanted to make sure that all pivot points and all were correct, and then mirrored the code of the ZPU4. Still needs loads of work though but that I will leave to somebody else.

It seems switching between the export scene, the tweak file and visually checking it in the editor was a nice way of working

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Old 2013-09-16, 00:58   #13
Rhino
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Quote:
Originally Posted by [R-CON]Mineral View Post
It seems switching between the export scene, the tweak file and visually checking it in the editor was a nice way of working
Pretty much how its done. I normally have max, BFeditor, photoshop, notepad++ and then perhaps a load of refs all open at the same time scattered between my two screens when exporting something, really need a 3rd

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Old 2013-09-16, 01:21   #14
3===SPECTER===3
Default Re: [Weapon] ZU-23-2 [WIP](SY)

Quote:
Originally Posted by [R-DEV]Rhino View Post
Pretty much how its done. I normally have max, BFeditor, photoshop, notepad++ and then perhaps a load of refs all open at the same time scattered between my two screens when exporting something, really need a 3rd
Do you just pray to God BF Editor doesn't crash when you open a new window? always happens to me
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Old 2013-09-16, 11:58   #15
Rhino
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Quote:
Originally Posted by 3===SPECTER===3 View Post
Do you just pray to God BF Editor doesn't crash when you open a new window? always happens to me
Not for me, unless you mean when you start Max9 SP2 it disables Win7's Aero which can crash the editor, but I just launch max before launching the editor. Main problem I have is actually if Max crashes then my editor crashes because Aero is re-enabled and that has the same result

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Old 2013-09-16, 12:02   #16
[R-DEV]Mineral
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I have to say, both max and the editor are for me personally twice as stable on win8 then win7.,

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Old 2015-08-28, 14:58   #17
Dread_UA
Default Re: [Weapon] ZU-23-2 [WIP](SY)

ZU have two scopes. Anti air and simple optics 3.5 zoom, modified soviet PU (called T-3 scope) will be added on model?
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Old 2015-08-28, 15:11   #18
[R-DEV]Mineral
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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Unlikely. What I want mostly for this is a new texture

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Old 2015-08-28, 18:37   #19
Dread_UA
Default Re: [Weapon] ZU-23-2 [WIP](SY)

With scratches, rust and roasted flashhiders?
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Old 2015-09-10, 20:24   #20
Kovwal

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Default Re: [Weapon] ZU-23-2 [WIP](SY)

Looks pretty promising. I would love to use it ingame.
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