|
Modelling & Animations Everything but Static Objects |
|
Thread Tools | Display Modes |
2013-09-15, 11:47 | #11 |
Retired PR Developer
|
Re: [Weapon] ZU-23-2 [WIP](SY)
There technically is but its not very accurate and then saving changes with the editor, especially for PCOs, weapons etc causes more problems than its worth as it deletes a hell of a lot of the code it doesn't quite understand but the game dose...
Your best off coding by hand and also getting positions, rotations etc in max or from trial and error. |
|
|
2013-09-15, 21:50 | #12 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] ZU-23-2 [WIP](SY)
yeah, with shift+rotate I could do it, but that would be very inaccurate.
I don't want to do all the coding for this, but since I exported it, I wanted to make sure that all pivot points and all were correct, and then mirrored the code of the ZPU4. Still needs loads of work though but that I will leave to somebody else. It seems switching between the export scene, the tweak file and visually checking it in the editor was a nice way of working |
|
|
2013-09-16, 00:58 | #13 |
Retired PR Developer
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Pretty much how its done. I normally have max, BFeditor, photoshop, notepad++ and then perhaps a load of refs all open at the same time scattered between my two screens when exporting something, really need a 3rd
|
|
|
2013-09-16, 01:21 | #14 |
Join Date: May 2007
Posts: 823
United States of America
Location: East Coast
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Do you just pray to God BF Editor doesn't crash when you open a new window? always happens to me
|
2013-09-16, 11:58 | #15 |
Retired PR Developer
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Not for me, unless you mean when you start Max9 SP2 it disables Win7's Aero which can crash the editor, but I just launch max before launching the editor. Main problem I have is actually if Max crashes then my editor crashes because Aero is re-enabled and that has the same result
|
|
|
2013-09-16, 12:02 | #16 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
I have to say, both max and the editor are for me personally twice as stable on win8 then win7.,
|
|
|
2015-08-28, 14:58 | #17 |
Join Date: May 2013
Posts: 11
Ukraine
|
Re: [Weapon] ZU-23-2 [WIP](SY)
ZU have two scopes. Anti air and simple optics 3.5 zoom, modified soviet PU (called T-3 scope) will be added on model?
|
2015-08-28, 15:11 | #18 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Unlikely. What I want mostly for this is a new texture
|
|
|
2015-08-28, 18:37 | #19 |
Join Date: May 2013
Posts: 11
Ukraine
|
Re: [Weapon] ZU-23-2 [WIP](SY)
With scratches, rust and roasted flashhiders?
|
2015-09-10, 20:24 | #20 |
Join Date: Aug 2015
Posts: 7
Iran
|
Re: [Weapon] ZU-23-2 [WIP](SY)
Looks pretty promising. I would love to use it ingame.
|
Tags |
export or lods, weapon, wipsy, zu232 |
|
|