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PR Highlights Highlights of what work the Devs are currently working on

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Old 2015-12-28, 22:12   #11
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: PR:WW2 Mini-Update #4

https://www.realitymod.com/forum/f37...ml#post2112804

beta launched!

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Old 2015-12-28, 22:12   #12
Raklodder
Supporting Member

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Default Re: PR:WW2 Mini-Update #4

Thank you for that link!
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Old 2015-12-29, 00:44   #13
Glocknade
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Default Re: PR:WW2 Mini-Update #4

Quote:
Originally Posted by Frontliner View Post
Awwwwwwww yeah, can't wait to finally play some WW2 again.
Kept you waiting huh?

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Old 2015-12-29, 00:52   #14
CallMeCaitlyn
Default Re: PR:WW2 Mini-Update #4

I NEED HELP!!!!!! I JUST DOWNLOADED THE WW2 OPEN BETA BUT I DONT KNOW WHAT TO DO WITH THE THING I DOWnLOADED
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Old 2015-12-29, 01:32   #15
Panzerfire
Default Re: PR:WW2 Mini-Update #4

YES! Thank you guys. Downloading right now and installing it ASAP.
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Old 2015-12-30, 17:57   #16
RAWSwampFox
Default Re: PR:WW2 Mini-Update #4

Good Afternoon,

God I love the manual labor/grunt work needed in this mod. I think too many folks become so reliant on scopes and other stuff that takes away from the stark reality of actual grunt work. GREAT WORK!

I didn't see a link to post the bugs?

Seen a couple today on Carentan:
1. Commander couldn't enter hut.
2. Area attack did not charge.
3. Troop trucks have no ammo boxes of any kind.
4. Is it just me or are the "FOB Houses" a bit buggy on spawn? Love the looks though.

WOOT!
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Old 2015-12-30, 18:39   #17
Ratface
Retired PR Developer

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Default Re: PR:WW2 Mini-Update #4

Quote:
Originally Posted by RAWSwampFox View Post
Good Afternoon,

God I love the manual labor/grunt work needed in this mod. I think too many folks become so reliant on scopes and other stuff that takes away from the stark reality of actual grunt work. GREAT WORK!

I didn't see a link to post the bugs?

Seen a couple today on Carentan:
1. Commander couldn't enter hut.
2. Area attack did not charge.
3. Troop trucks have no ammo boxes of any kind.
4. Is it just me or are the "FOB Houses" a bit buggy on spawn? Love the looks though.

WOOT!
Feedback thread is fine, but this is good too
https://www.realitymod.com/forum/f55...ck-thread.html

No UAVs or anything so commander tend won't be enter-able as of now.

The attacking teams in Carentan get an area attack, so it depends on which layer you're playing.

Troop trucks should have small crates, though I think there was a bug that didn't show how many. I think that's already on our bug tracker. Which trucks specifically, the German troop trucks?

FOB houses can be from time to time I've noticed, if it becomes more of an issue we'll begin to look into it.

Thanks! Glad you're enjoying yourself!

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Old 2016-01-01, 23:22   #18
Arc_Shielder
Retired PR Developer

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Default Re: PR:WW2 Mini-Update #4

NEW MAP!

JOIN THE FIGHT IN MERVILLE!


Check OP for more informations! The level description and respective soundtrack was added!

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Last edited by [R-COM]Arc_Shielder; 2016-01-02 at 02:11..
Old 2016-01-09, 13:32   #19
TheAndrew1987

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Default Re: PR:WW2 Mini-Update #4

what happened to the standalone game? i played it a bunch of months back and it was fun although a bit buggy and after a couple days all servers were empty and eventually there were no more servers anyway
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Old 2016-01-09, 15:08   #20
Arc_Shielder
Retired PR Developer

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Default Re: PR:WW2 Mini-Update #4

Quote:
Originally Posted by TheAndrew1987 View Post
what happened to the standalone game? i played it a bunch of months back and it was fun although a bit buggy and after a couple days all servers were empty and eventually there were no more servers anyway
I'm not sure what you're talking about...either core PR or PR:WW2. Are you talking about the PR:WW2 alpha release in the Xmas of 2014?

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