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PR Highlights Highlights of what work the Devs are currently working on |
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2016-01-30, 04:19 | #11 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
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Re: CLOS SAM Systems
This is really cool especially the tunguska
ps: pr music is awesome |
2016-01-30, 05:51 | #12 |
PR:BF2 QA Tester
Join Date: Dec 2013
Posts: 82
United States of America
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Re: CLOS SAM Systems
Zwilling is my favorite dev <33333333
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2016-01-30, 10:21 | #13 |
Join Date: Feb 2007
Posts: 2,432
United Kingdom
Location: Yeovilton, UK
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Re: CLOS SAM Systems
Is there going to be a separate GB AA emplacement with this too to mimic the 3-missile starstreak launcher used, and the shoulder mounted variant, as a placeholder in the event that maybe one day we'd see these assets in game?
I can't see how this is making AA overpowered, most of the stuff for the last few versions has been how useless AA is. I mean with this you can foil an emplacement with a smoke grenade... |
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl " Arte et Marte |
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2016-01-30, 10:36 | #14 | |||
Retired PR Developer
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Re: CLOS SAM Systems
Quote:
https://en.wikipedia.org/wiki/Starstreak_(missile) Quote:
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2016-01-30, 10:38 | #15 |
Join Date: Sep 2006
Posts: 247
United States of America
Location: Oklahoma
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Re: CLOS SAM Systems
These seem really cool, I'm just worried they'll be a bit OP on PRF. Plus that Stormer is going to be nuts against armor, I'll probably primarily use it as an ATGM vehicle.
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2016-01-30, 11:03 | #16 | ||
Retired PR Developer
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Re: CLOS SAM Systems
It isn't so easy to kill choppers as one might think, since the proximity fuse only works on fast moving vehicles, so the chopper will need to be flying pretty fast in order for it to work, otherwise you need to get a direct hit on it.
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As such the Stormer can be pretty easily balanced out by doing a few things, like increasing its spawn time, giving the other side more vehicles or other more powerful vehicles to counter it, etc. It is also worth noting that it's a pretty weak Anit-Vehicle platform, taking two missiles to destroy an APC, which is more it takes in r/l even. On top of this, the British do not have any other ATGM Vehicles, where the MEC/Russians have both the Shturm and the Spandrel, the PLA have the WZ550, and the Americans have the TOW HMMWV. This is also not to forget that the British is also one of the few factions that has no ATGM Missile Launchers on their APCs or IFVs, and has one of the worst APC cannons ingame, where the MEC has things like the BMP-2M with four anti-tank missiles along side its cannon etc. As such it really isn't hard to balance out the Stormers new ability with just mixing up assets a bit. Quote:
We are also constantly fixing known bugs all the time. Here is just one screens worth of issues already fixed in v1.4 and there are two more pages of closed issues for v1.4 on top of this one: We can also only fix the bugs we are aware about so if you want to help fix them, you can always help by reporting them at the very least Not until we at least get a proper Strastreak LML launcher model for the deployable, or a Strastreak MANPADS model for the AA kit. I have also hardly ever seen any Strastreak MANPADS in use in training etc, only really ever seen the LML versions so I'm not sure how many of them there really are or if they are really used at all and the Stinger is still somewhat used in the British Forces | ||
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2016-01-30, 11:25 | #17 | |
Join Date: Sep 2009
Posts: 2,749
Sweden
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Re: CLOS SAM Systems
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This means that if a chopper(say CAS)spots the missile he can slow down, and then dodge it? That's neat. Also to all people saying that it will be an OP AT vehicle: on top what Rhino said, if it's being used as an AT vehicle it isn't used as an AA vehicle. | |
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2016-01-30, 11:56 | #18 | |
Retired PR Developer
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Re: CLOS SAM Systems
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Indeed, and its putting itself unnecessary, in harms way and it isn't very armoured itself so even an APC could take it out. | |
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2016-01-30, 13:56 | #19 | ||||
Join Date: Nov 2011
Posts: 293
France
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Re: CLOS SAM Systems
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It doesn't make sense... Quote:
Watch this video to see that Hating helicopters is not that hard : I also think all AA missile with realistic speed should have their speed reduced by 40/50% because engagement distance in PR are extremely short compare to real life (under 600m for most maps). The second reason is that Physics dont apply to missile in PR they dont accelerate and they dont decelerate so having a missile leaving the "launching platform" at maximum speed and keeping that speed no matter how hard it maneuvers and how long it flies making the missiles look completely unrealistic. Quote:
Its already highly unrealistic for a HAT to be able to shoot down a fast moving helicopters with no warning what so ever for the pilot, by adding an "Anti-Air HAT" it might destroy the balance and game-play of air assets. | ||||
2016-01-30, 14:20 | #20 |
Join Date: Jan 2016
Posts: 3
Finland
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Re: CLOS SAM Systems
lol stormer is good against ground vehicles already in PR, bet most of the complainers never even been in one. It already does shit ton of damage and launches missile pretty much where u aim it at. But no one complained about it before. Funny.
Nice work devs. |
Last edited by Koskettelija; 2016-01-30 at 14:50..
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