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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
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Old 2008-09-18, 22:39   #11
hx.bjoffe
PR:BF2 QA Tester
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Default Re: [Vehicle] CV9030 [WIP]

Very promising start, Winston.
If you wouldn't mind, maybe you could share a couple of those ref-pics you're getting?
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Old 2008-09-19, 13:52   #12
Spaz
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Default Re: [Vehicle] CV9030 [WIP]

I got a friend who was a gunner in the swedish version of a CV90 so maybe I can get some info out of him

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Old 2008-09-28, 21:46   #13
johnandreas
Default Re: [Vehicle] CV9030 [WIP]

FastWinston. Photos on their way!
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Old 2008-09-30, 20:20   #14
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

Having some technical issues regarding the pictures (receiving 225mb of pictures is a bitch when short on spare time...) but the CV90 is still getting some love:

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Old 2008-09-30, 20:41   #15
Exec
Default Re: [Vehicle] CV9030 [WIP]

Very nice model!
How many tris so far?

Cheers!
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Old 2008-09-30, 21:03   #16
KP
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Default Re: [Vehicle] CV9030 [WIP]

I endorse this event or product.
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Old 2008-10-01, 04:52   #17
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

The model is currently at 3092 polys and 4039 verts
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Old 2008-10-01, 09:07   #18
General_J0k3r
Default Re: [Vehicle] CV9030 [WIP]

imho it looks really nice
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Old 2008-10-01, 09:56   #19
KP
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Default Re: [Vehicle] CV9030 [WIP]

Something about tri limits from the CON section:



Pretty sure you can stretch those limits a bit, though.
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Old 2008-10-01, 11:03   #20
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

Ok, around 6000 then. Hopefully that makes room for a lot of details

But how does tri's and polys/verts relate? Are tris and verts the same? Please educate a 3D-novice

Edit: ok, when turning on triangular count in 3ds max it shows 7140 tris, so i basicly need to cut back a lot of details even before adding a turret?
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Last edited by FastWinston; 2008-10-01 at 11:27..
 


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