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Old 2012-02-09, 15:29   #11
Predator.v2
Default Re: Project Reality: ARMA 2 0.15 BETA Update

I love most of the changes.

Any changes on LAT missile drop / deviation? Or altering general weapons accuracy?
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Old 2012-02-09, 15:38   #12
Incognito84
Default Re: Project Reality: ARMA 2 0.15 BETA Update

Sweet!

On the forums earlier the Dev team totally threw everyone off the development scent by alluding to the mod still being full of bugs with a release that wouldn't occur until March or April. Then a week later, we see this post! Clever.

Thanks, guys! It's shaping up great. I can't wait to play this.
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Last edited by Incognito84; 2012-02-09 at 15:44..
Old 2012-02-09, 15:45   #13
jakob1493
Default Re: Project Reality: ARMA 2 0.15 BETA Update

looks really good and i love carrier based operations and chernarus too... i can't stop grinning
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Old 2012-02-09, 15:46   #14
dunem666
Default Re: Project Reality: ARMA 2 0.15 BETA Update

as much as i really like the look of arma now my pc can run it so well, and having pr on arma2 is also awesome.

there is never any servers to play on... thes one that do show are always empty.

why make a game that no one plays? when i join TG all i get is baseraped and teamkilled and they severely lack teramwork.
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Old 2012-02-09, 15:50   #15
jakob1493
Default Re: Project Reality: ARMA 2 0.15 BETA Update

the mod is still in the child shoes ... be a little patience
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Old 2012-02-09, 16:00   #16
tatne
Default Re: Project Reality: ARMA 2 0.15 BETA Update

Looks great but one thing I didn't quite understand.
What does "For a better experience, we highly recommend the British Armed Forces DLC too." really mean?
How does this affect players (like me) without BAF DLC?
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Old 2012-02-09, 16:07   #17
Cp

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Default Re: Project Reality: ARMA 2 0.15 BETA Update

Quote:
Originally Posted by Zemciugas View Post
Also, Us army using proper M4? or reusing vA2 m16 from usmc?
The US Army will use the M4 (Not M4a1) so its semi and burst only.

Unfortunately there is no M4 ACOG in the arma 2 files (there is one with an acog and a grenade launcher, but we can't have every single rifleman running around with an UGL)
So for now an M16 w/ ACOG will be used as a placeholder until the UGL can be removed from the M4.


The Grenadier will get the M4 with an UGL and ACOG.
All the other kits will get to choose from an M4 with an aimpoint or ironsight or an M16 with an ACOG.

Quote:
Originally Posted by tatne View Post
Looks great but one thing I didn't quite understand.
What does "For a better experience, we highly recommend the British Armed Forces DLC too." really mean?
How does this affect players (like me) without BAF DLC?
Some vehicles and weapons are from the BAF DLC, those who don't own it will see the "lite" version of said vehicles and weapons which have lower quality models and textures.

It won't have an affect on gameplay but if you'd like some extra eye candy then buying the BAF DLC is worth it.
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Old 2012-02-09, 16:10   #18
Spartan463
Supporting Member

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Default Re: Project Reality: ARMA 2 0.15 BETA Update

This looks soooo..... good
Dammit I wish I could get used to ARMA

http://h11.abload.de/img/spartan463upja4.png
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Old 2012-02-09, 16:39   #19
A.Finest
Default Re: Project Reality: ARMA 2 0.15 BETA Update

Looking forward to it
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Old 2012-02-09, 16:41   #20
Jeepo
Retired Moderator
Supporting Member

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Default Re: Project Reality: ARMA 2 0.15 BETA Update

Excellent work guys!

R-MOD Jeepo
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