2012-12-10, 13:03 | #12 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
|
Re: [Map]Torgan Valley (2km) [WIP]
Could you post a wireframe of that runway? Those markings should really be modeled into the runway, not just on a texture, so they stand out in distance nicely. The airbase model should be more sunk into the ground, with the top just like 1cm above it.
Treshold marking (big parallel stripes on end of runway) should really be on both ends of runway, as the runway would be used in both directions depending on the direction of wind. The runway in the video you posted also has them on both ends. As was said before, mapping from one corner of map to another isnt really a viable way of doing things. Try to have basic plan laid out first. Also those hills in corner of map with alternating stripes of grass and sand look more like from Fable to me, though I might have to see them from infantryman's perspective to be able to judge on them. |
|
|
2012-12-10, 15:23 | #13 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
Better? |
2012-12-10, 20:06 | #14 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
|
2012-12-10, 20:10 | #15 |
Retired PR Developer
|
Re: [Map]Torgan Valley (2km) [WIP]
|
|
|
2012-12-10, 20:12 | #16 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
why it is so important?
i dont get it |
2012-12-10, 20:27 | #17 |
Retired PR Developer
|
Re: [Map]Torgan Valley (2km) [WIP]
If you look at the SS of your runway:
Note how blurry your markings are. It looks like someone has just thrown a tin of paint to crate them rather than actually got out a brush and painted them down. The further away the markings are too, like at the end of the runway, the more washed out they get, due to the mipmaps... But worst of all, you need a massive colour texture (for a 1km long runway, one bigger than BF2 can actually use, providing you keep it stitched) in order to archive any kind of marking detail at all. Note how sharp the markings are and With using polies, which are very, very cheap in comparison to a massive colour texture, you can get very sharp (although yes, a little too sharp but better than the blurriness you get from a texture) that don't wash out from a distance (very important for trying to land, don't want to markings to totally wash out like they do on Test Airfield since they are painted onto the terrain in much the same way). Haven't just done it for the hell of it You also should really look into using the correct airbase textures, the ones your using don't work very well IMO. EDIT: also your runway sides should be going directly downwards, shouldn't have a slant like the Qinling runway and as lucky said, then should be sunk in more: |
|
|
2012-12-10, 20:37 | #18 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
deamn... i need to rework my runway...
|
2012-12-11, 14:44 | #19 | |
Join Date: Jan 2011
Posts: 476
Europe
|
Re: [Map]Torgan Valley (2km) [WIP]
Quote:
to post it here since this is one priceless video of Polish Mi-24 in Afghanistan ? Anyway,good luck with map and question . . . Hinds ? Can we expect them ? Thanks. | |
2012-12-11, 21:20 | #20 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: [Map]Torgan Valley (2km) [WIP]
There is a heli runway in map so ...
i would like to have a mix of hinds and w3 sok?ł youtube but for now no one works on w3 model so for now only hinds cause i dont want give polish forces abbility to put FO's easy way every where so no Mi-17 on this map I would like to give PL strong air assets and make Mecs strong on ground with they apc and other stuff just another video |
Last edited by Grober; 2012-12-11 at 21:37..
|
Tags |
2km, map, maptorgan, poxo is ghey, torgan, valley, wip |
|
|