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Modding Tutorials Information and tutorials related to modding BF2. |
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Thread Tools | Display Modes |
2012-08-24, 01:56 | #11 | |
Retired PR Developer
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Re: [Info] Making an Airbase
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If you try to tile over 16 times on a channel your material is using, the texture it gets screwed up (don't have any examples right now). It is possible to change the "GeometryTemplate.maxTextureRepeat 16" to 32 or some other number, but I've seen adverse affects from doing this when I tried it on Camp Bastion and overall, was much simpler just to split up the UVs which tbh, is pretty damn easy to do. | |
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2012-08-24, 07:13 | #12 |
Join Date: Jun 2011
Posts: 330
Poland
Location: Poland
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Re: [Info] Making an Airbase
What if I take the camp bastion airbase system and modify it a bit? So it is a bit smaller, but still realistic
PS I still don't understand the problem that my map isn't where Camp Bastion is, since my map is located in fictional location, so I can change a few lines in the topic to fit the need TBH the main idea behind the map is that Iran invades Afghanistan (who cares why), and all the forces stationed in it defend it (or pretty much defend themself ). So, let's say that my map can be everywhere in the central, south and west afghanistan. |
2012-08-24, 07:20 | #13 |
Retired PR Developer
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Re: [Info] Making an Airbase
Fictional map means you should really use a Fictional airbase, not one that is associated with a place/area then the area around it not matching it. I don't really see Camp Bastion's layout working too well on other maps too tbh.
Airbases are not that hard to make btw, do take a bit of time but Camp Bastion took me a month, but that was like making 2 airbases and I had to make all the textures and get the new shaders in, setup etc Falklands I did in a couple of days although it didn't have any taxiway lines etc (due to the airbase/airport it was based off). A new-ish static modeller with a not too complicated air base design I reckon could make one in a month, possibly two. If you get the ball rolling now and find someone to model you an airbase then I don't see a problem? |
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2012-11-07, 21:59 | #14 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Info] Making an Airbase
How does one exactly go about UVing one of these? More specifically I want to UV it to detail texture, i have it in one nice cluster, but i dont know how to efficiently get it up to scale with the texture? I am trying to uniform scale it, but it goes by too big steps, i cant get the scale just right. and if i would use freeform, it maybe could be acheived, but it would take a load of time and eyeballing.. How do you do it, Rhino?
Also i am not sure how to UV all those taxiway and runway markings onto one rencatngle on the color texture, do i need to go one by one, or can they be UVed all at once somehow? |
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2012-11-12, 01:34 | #15 | |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: [Info] Making an Airbase
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is there a easy way to see where are those points or get some how x/y/z of some point? | |
2012-11-12, 02:56 | #16 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Info] Making an Airbase
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2012-11-12, 09:07 | #17 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: [Info] Making an Airbase
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2012-11-12, 09:24 | #18 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Info] Making an Airbase
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2012-11-12, 11:15 | #19 |
Retired PR Developer
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Re: [Info] Making an Airbase
I personally place down helpers in max and find their xyz then translate them into the .con file. If your working in metric as you should be for making an object then its a straight forward cross over, other than y and z iirc, or two of the other axis are the wrong way round in the editor from max. If your working in the generic units like you need to be for doing LMing then its a matter of doing a simple x10 or /10 or something like that, can't remember 100% off the top of my head convention to make it into meters.
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2013-08-07, 07:22 | #20 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Airbase textures PR 1.0?
I would like to ask are textures that are in this tutorial https://www.realitymod.com/forum/f18...g-airbase.html now in PR 1.0? so i could use them if i would like to make a model of airbase. And if not are there some new textures that airbases are going to use?
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Tags |
airbase, info, making, modelling, textures |
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