project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
01 Nov 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2009-03-30, 10:45   #11
smee
Supporting Member

smee's Avatar
Default Re: [Question, LOD 1,2,3 how important ]

Nope using Max 7 as with your prevous advice to do. I try to listen

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

smee is offline Reply With Quote
Old 2009-03-30, 10:50   #12
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Question, LOD 1,2,3 how important ]

ehhhh, I only ever suggest Max8 or Max9, best to use Max9 like everyone else thou if you can...

Should be ok with Max7 thou but never used that but pretty sure the tools support it.

Rhino is offline Reply With Quote
Old 2009-03-30, 11:28   #13
smee
Supporting Member

smee's Avatar
Default Re: [Question, LOD 1,2,3 how important ]

will have a look around for MAX 9

3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

smee is offline Reply With Quote
Old 2009-03-30, 13:26   #14
e-Gor
Retired PR Developer
Supporting Member
Default Re: [Question, LOD 1,2,3 how important ]

Max 7 works fine. The only reason to upgrade is if you're working with other people with a newer version, since they change the formats each time so they're not backwards compatible - i.e. you can't open a max 9 file in max 7. For BF2 modding none of the new features are even remotely relevant, so there's really no other reason to upgrade.

8 and 9 do seem to be slightly more stable than 7, but I'm not entirely sure about that.
e-Gor is offline Reply With Quote
Old 2009-03-30, 13:34   #15
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Question, LOD 1,2,3 how important ]

Quote:
Originally Posted by [R-DEV]e-Gor View Post
8 and 9 do seem to be slightly more stable than 7, but I'm not entirely sure about that.
I'm not sure about stability but max9 out performs max8 by loads, main reason why I switched from 8 to 9.

Rhino is offline Reply With Quote
Old 2012-11-29, 00:31   #16
{ZW}C-LOKE
Supporting Member

{ZW}C-LOKE's Avatar
Default Re: [Info] LODs, how important?

Just out of curiosity and for reference, what are the PR LOD distance limits, for LOD's 0,1,2,3?
{ZW}C-LOKE is offline Reply With Quote
Old 2012-11-29, 00:34   #17
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Info] LODs, how important?

lod switching distances depend on the object and the lod. There are no set rules.

EDIT: your best off looking at similar objects to see how they are done, then matching them more or less but also probably an idea to ask for some advice from someone who knows about this stuff.

Also this tut should help some what, its for handheld weapons and about making/baking 3p models/textures etc which you don't need to do for vehicles etc (in most cases) but Step 8, Step 13: LOD Distances and Step 13: Cull Distances are worth reading, mainly the last two.
https://www.realitymod.com/forum/f18...d-weapons.html

Rhino is offline
Last edited by [R-DEV]Rhino; 2012-11-29 at 01:06..
Reply With Quote
Reply


Tags
important, info, lod, lods, question

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 09:37.