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PR:BF2 Tales from the Front Share your in-game experiences playing PR:BF2. |
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2013-04-08, 17:50 | #11 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: Spook's Adventures in Muttrah City
That sounds fucking great ! Send us a ton of pictures !
Dat feeling when you'll walk on the coastal avenue ! |
2013-04-08, 18:23 | #12 |
Join Date: Sep 2008
Posts: 520
Germany
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Great idea! Looking forward to your impressions!
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2013-04-08, 18:58 | #13 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: Spook's Adventures in Muttrah City
Things to do (recon the shit out of them):
- Boat tour - Castle visit - Build FOB in triangle - Fishmarket - Harbour - find T shape (I am pretty sure there is none) - visit "suburbs" - visit mountains (A-collumn!) - visit roundabout - visit gas station - tell locals about PR / find locals that know of it - come back and tell everyone the city is completely different than ingame - call out "mussaef" and "humbula" at least once all the best to you, stay safe, and beware of snackbarish people |
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2013-04-08, 23:17 | #14 |
Retired PR Developer
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Re: Spook's Adventures in Muttrah City
Like most of the statics in the map, hardly any of them are based on any from muttrah. Only two "buildings" that I can think of that where based on ones from the real city are the mosque and the buildings left and right of the mosque.
(quite an old pic, with the old street lights etc) Looks like I forgot to add that little archway bit to the right, always meant on doing that but didn't make it for the first version Oh ye and of course, the soque entrance and the fort too, think that's pretty much it. http://www.gloryhoundz.com/prmm/user...ahcity2_08.jpg http://www.gloryhoundz.com/prmm/user...refs/ref10.jpg http://www.gloryhoundz.com/prmm/user...ahcity2_06.jpg http://www.gloryhoundz.com/prmm/user...refs/ref16.jpg I had more planned based on the r/l buildings but matt.b made most of the new "ME Buildings" for generic ME maps, just muttrah was the first one to use them and the main map they where made for but the T shaped and other buildings where not based on any refs from muttrah, but they came in very handy |
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Last edited by [R-DEV]Rhino; 2013-04-09 at 00:13..
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2013-04-09, 00:08 | #15 |
Join Date: Aug 2010
Posts: 372
Germany
Location: Berlin
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Re: Spook's Adventures in Muttrah City
Now all comes out, all this years of lies and nothing was true.
I will never play Muttrah again! (Then i have more time for Wanda Shan, in 1.0 release. ^^) |
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2013-04-09, 00:38 | #16 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: Spook's Adventures in Muttrah City
Hey Rhino, if Spook give you a bunch of useful pics, will you update Muttrah accordingly ?
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2013-04-09, 01:27 | #17 |
Retired PR Developer
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Re: Spook's Adventures in Muttrah City
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2013-04-09, 01:49 | #18 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: Spook's Adventures in Muttrah City
You legend!
Now listen carefully, Green Crescent, your mission is to get as close the mosque as possible at evening prayer and plant the device... A sound recorder that is! Try to get a good quality, long lasting, as-un-interrupted-as-possible recording of the Muezzin giving the call to prayer. That would be an excellent sound effect for the map, and if you get a good evening one, Rhino will be FORCED to make one of the map layers either a calm, breezy sunset paradise, perhaps a dark, tense, midnight terror, or even a dazzling, adrenaline-fuelled brawl, bristling with with neon lights, street lamps,. A lighting makeover for Muttrah, especially what you've crafted for/learnt with Falklands night layers, would be too good to be true. ...mongol... |
Military lawyers engaged in fierce legal action. |
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2013-04-09, 01:56 | #19 | |
Retired PR Developer
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Re: Spook's Adventures in Muttrah City
Quote:
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2013-04-09, 02:05 | #20 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: Spook's Adventures in Muttrah City
Also Rhino, would it be possible to make Muttrah City more "dirty", making it look more like a battleground. Like Ramiel: barrels, wrecked cars, shit in the streets, ya know, this kind of look That would fill a little bit the city who looks to perfect, shiny and empty right now ^^
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Tags |
adventures, city, muttrah, spook |
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