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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2005-09-20, 09:38 | #11 |
Join Date: Sep 2005
Posts: 22
Location: Portland, OR
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If the chopper blade problem can be fixed, then there is your advantage; if not, then it will be a cool thing that everyone will want to use because of the realism...
...meh, just my two cents. -bp |
2005-09-22, 03:32 | #12 |
Join Date: Jul 2005
Posts: 87
Afghanistan
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because in real life you would lose momentum by landing hten regaining torque, you can insert on roofs, you are just as much of a target as on the ground except now you move your gunners into position to shoot back
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2005-09-22, 04:04 | #13 |
Join Date: Mar 2005
Posts: 236
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Hitting E to exit the chopper at any altitude other than safe altitude could initiate the roping, then simply using ladder controls the soldier can now navigate the rope or jump of. If the parachute is removed either for certain kits or entirely fast roping would be the quickest and most effective manner of incerting a combat team to a threat zone, while avoiding mines and anti tank guns. Sure the helo is still going to be in danger from AA but then that's what flares are for and it means you better be a damn good pilot if you are flying that Blackhawk, at the moment any muppet can jump in the Blackhawk and with some dgree of success get from a to b in one peice. It would be nice to see a more realistic entry method for combat teams than 6 guys jumping at low altitude from a blackhawk, parachutes have a time and place and granted that time and place may be from a Blackhawk, but not all the time. Anyway this became more of a rant concerning my hatred for parachuting from Blackhawks relentlessly while letting a multi million dollar peice of equipment plummet to the earth, sure that will get you a medal in real life. Anyway to close, Fast Roping GOOD! Parachuting everywhere BAD!
Almost forgot, it's about time exceptional transport pilots got their reward and had something to show for the time they like any specialist dedicates to the game. Yet adding another new and interesting facet to the game. Plus they're doing it in the Spec Forces expansion so it will be there anyway and it would be nice to do it with some realism and authentic kits. Instead of the Mickeey Mouse gear that will undoubtedly ship with the retail game. |
Last edited by DAWG; 2005-09-22 at 04:09..
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2005-09-22, 04:53 | #14 |
Join Date: May 2005
Posts: 633
Location: Australia
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Agreed ^^
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2005-09-23, 22:09 | #15 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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my thoughts:
Helicopters need to have collision mesh's on the whole rotor before fastroping becomes useful at all. to have fastroping work closer to realistically, have 8 positions on the BH. Pilot Copilot 2 gunners 4 passengers pilot controls flight copilot controls rope (will be explained) gunners gun passengers...passeng... now, when you exit a passenger position, you always exit right to the side of the BH, so close that (with the ropes deployed) you would automatically grab the rope as you exit (like you automatically grab a ladder when you are close enough), and then the rope is a combination of the rope code from bfv, and the ladder code from bf2. or you could just wait for SF to come out and copy the grapple line code. now, the copilot can do this, either sit in first person view, and look around the heli, or push f9 again to get a view of under the cockpit of the helicopter, looking back towards the tail. then, using the arrow keys or w and s or someting, lower and raise the rope untill it gets to the point where its long enough to touch the ground (he will still have a bit of camera movement allowed in this second view). howabout that? |
2005-09-24, 04:33 | #16 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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sounds alright, though hopefully the right side only exites can be changed.
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2005-09-24, 05:47 | #17 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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say position 5 and 6 are sitting on right side, 7 and 8 on left side. 7 and 8 have same exit point on left side, 5 and 6 have same exit point on right side.
wont mess up if both people exit at same time, 2 people can hide inside eachother in a ladder in bf2. |
2005-09-24, 14:31 | #18 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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ha hopefully that can be fixed also!
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2005-09-26, 03:35 | #19 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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but then you have to wait or the second guy just goes... AAAAAAAH!!!!
___Thud___ |
2005-10-04, 21:49 | #20 |
Join Date: Oct 2005
Posts: 20
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My pilots can land in the middle of the city or rope the guys in. In all actuality it is preffered to land than to rope due to the fact that a hover is the worst position to be in as a pilot. the only time we rope is in a area so small that you cant get the bird down like small roofs and alleys. The rope is not retracted it is cut after infill. Therefore the helo would have to go back to base to get another one. Granted roping is a valuable asset however I would agree that the rotors colision issue needs to be fixed. Even the slightest hit on a rotor blade makes the bird inoperable.
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Tags |
fastroping, neeeed, side |
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