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Project Reality News Project Reality news releases and announcements. |
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2005-07-08, 22:28 | #11 | |
Retired - Project Founder
Join Date: Jul 2004
Posts: 3,651
Switzerland
Location: your six.
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Re: Project Reality Mini-Mod
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2005-07-08, 22:35 | #12 |
Join Date: Jul 2005
Posts: 2
Location: Southern California
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Thank You so much PR. I look forward to taking out my disk and playing some BF2 again!
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2005-07-08, 23:12 | #13 |
Join Date: Jul 2005
Posts: 10
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Sounds really awesome and i can't wait to get my hands on this one. I just wanted to ask you that will you make weapons more accurate? You can't hit anything with the support weapons as they are now in Bf2. Their feared because those guns are accurate even to long ranges, not because they spray bullets everywhere.
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2005-07-08, 23:29 | #14 |
Join Date: Apr 2005
Posts: 447
Location: Upperstate, NY
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thank you sooooo much, i thought PR was going to hold out on a minimod, but this is such a great surprise, i cant wait, im SO pumped for it =D
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2005-07-08, 23:43 | #15 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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requiem in regard to the lack of kill indicator (good idea) would the mini map still be there for reference? if not will there be louder dying sounds if the placement of the kill shot permits (ie screams if hit in an area such as stomach or even chest?)
sounds great, i cant wait to get some PR trigger time. |
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2005-07-09, 00:32 | #16 |
Join Date: Jun 2005
Posts: 2
United States of America
Location: AZ
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Sweet
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2005-07-09, 01:36 | #17 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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OMFG this is awsome. I rarely play BF2 now (either because it pisses me off or its buggy) but I will play all I can once this mini-mod comes out. THANK YOU.
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2005-07-09, 03:17 | #18 |
Join Date: Feb 2005
Posts: 587
Location: Ohio
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Just outta curiosity, this wasnt mentioned, but will you also be removing the team identification tags, like when you aim at a guy, his name shows up in red or blue, hopefully you will. Imagine trying to figure who's who in the middle of a firefight... It would call for teamwork and communication to prevent friendly fire accidents. It would also change sniping alot, because at longer ranges, it's next to impossible to figure out who's who, would add a totally new dimension to the game, plus no more accidental find, ive been caught crawling through brush because of the name tags...
Also, will PR be taking out 3rd person in vehicles, because in 3rd person you can spot someone trying to C4 your vehicle, and when your SPEC OPS, it kinda takes the fun outta it. |
2005-07-09, 03:40 | #19 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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2005-07-09, 06:05 | #20 | |
Join Date: Jul 2005
Posts: 23
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The reality mod is sounding really neat, but just a question - if you're removing the aiming crosshairs, how are we meant to hit anything? My BF2 computer's internet isn't working, so I'm stuck with bots for the time being, but if the bots have computer-generated aiming skills, and I don't have a crosshair, am I at the disadvantage? Or is it meant to encourage scoped kills? Also, I might suggest tweaking grenade throwing. I find it hard to throw long distances, even when holding down the mouse button (or am I doing something wrong?). | |
Tags |
minimod, project, reality, release |
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