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Old 2017-03-01, 17:46   #11
viirusiiseli
Banned
Default Re: SVD accuracy

Quote:
Originally Posted by DogACTUAL View Post
If there are so many misaligned sights, why are they not getting fixed?
Don't know either, thought it was obvious since forever. If you use assets for any extended period of time you can tell they don't fire exactly where they're supposed to. Don't need a crosshair to tell that.

Then again, at this point all the people who have noticed it are already used to it and the people who aren't... miss at long ranges because of it ))
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Old 2017-03-01, 18:20   #12
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
Supporting Member

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Default Re: SVD accuracy

It's only a problem with handhelds that they fire at center of screen. If it would be possible on this engine, we would make them just like assets firing off barrels.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2017-03-01, 22:19   #13
Murphy
Default Re: SVD accuracy

I thought this was a feature....

You get used to how rounds "fall" I guess. Gunning in Armour will likely make you way more adaptable, being that coax takes practice to use effectively medium-long range.
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Old 2017-03-01, 22:50   #14
schakal811
Default Re: SVD accuracy

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
It's only a problem with handhelds that they fire at center of screen.
Is it possible for rifles etc. to just center the scopes/sights?
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Old 2017-03-01, 23:30   #15
[R-MOD]FFG
Forum Moderator
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Default Re: SVD accuracy

Quote:
Originally Posted by DogACTUAL View Post
If there are so many misaligned sights, why are they not getting fixed?
Don't get me wrong, i am certain the DEVs work hard as demonstrated by the new updates and their many great new content and mechanics.

But shouldn't something like this be worked on just as much?
I mean, maybe they weren't aware of the sights being miss aligned?

Quote:
Originally Posted by Scubbo View Post
bro, they're busying making most of the vehicles in COOP layers not usable anymore
Co-op.....

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Old 2017-03-02, 00:02   #16
tankninja1

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Default Re: SVD accuracy

Am I missing something here?

The SVD has always seemed fine to me. It is just hard to be super accurate with the thing (at longer rages past ~400m) because the scope doesn't have the best zoom.
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Old 2017-03-07, 12:14   #17
Outlawz7
Retired PR Developer

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Default Re: SVD accuracy

They were misaligned. It's been fixed.


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Old 2017-03-07, 12:36   #18
inb4banned
Default Re: SVD accuracy

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
They were misaligned. It's been fixed.

Now can you check this for all the other sights too, several are misaligned. Backup sights too.
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Old 2017-03-07, 14:57   #19
Vista
PR Server License Administrator
Default Re: SVD accuracy

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
They were misaligned. It's been fixed.

There's like 30+ sights in the game that are misaligned. Also includes TOWs, tank HUD, Striker HUD, panther HUD... etc. The list is quite large
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Old 2017-03-07, 15:22   #20
Heavy Death
Default Re: SVD accuracy

Also ironsights.
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