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2023-11-30, 12:50 | #11 | |
Chilean Forces 1978 Faction Lead
Join Date: Nov 2017
Posts: 187
Chile
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Re: PR: The Great War
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2023-12-01, 02:56 | #12 | |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
Argentina
Location: Misiones
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Re: PR: The Great War
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In regards to the breacher, again, we will have the issue of breacher kits having submachine guns, auto-riflemen having LMGs while the entire rest of the faction is only utilizing bolt action rifles, which is gonna make the breacher kit and auto-riflemen way too overpowered and probably have balancing issues | |
"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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2023-12-01, 12:32 | #13 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: PR: The Great War
SMG are not overpowered when everyone is using bolt action rifles. Take a look what is going on in WWII maps. It looks like this: MG>semiautomatic rifles>bolt action rifles>SMG>pistols>poo on stick>M1 Carbine. Bolt action rifles are usually one-hit-kill-guarantee-weapon (rarely it wont kill if you hit hand or foot). So if one main kit will have SMG it won't change much.
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2023-12-01, 14:56 | #14 |
Chilean Forces 1978 Faction Lead
Join Date: Nov 2017
Posts: 187
Chile
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Re: PR: The Great War
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2023-12-01, 15:51 | #15 |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 69
United States of America
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Re: PR: The Great War
I'm going to be honest and just say WW1 might not be a good starter project for PR modding, I've talked it over with a lot of people and basically concluded that while WW1 theoretically could work in PR you would have to make a lot of unprecedented changes to the core gameplay in both design and development.
While being unique in content and mechanics is certainly not a bad thing, the amount of work required to design those (mostly the gameplay mechanics) for a WW1 setting far outpaces any other setting ever planned or implemented, I'm talking about how some current devs feel like they themselves could not make this work. It's my genuine opinion that the odds are really stacked against you here, that probably sucks to hear but it'd also suck to dedicate time and effort to something that probably won't pan out how you intend it to. If you do choose to go on in spite of this (which I will have to unfortunately caution against) instead of choosing another more traditional setting to develop, I can give some suggestions on how you could make a WW1 setting work in PR in both historical accuracy and gameplay (which are both criteria you will need to meet to have your work be accepted) that I've gathered from a discussion the devs had about this. |
2023-12-01, 18:44 | #16 |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
Argentina
Location: Misiones
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Re: PR: The Great War
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2023-12-01, 18:45 | #17 |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
Argentina
Location: Misiones
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Re: PR: The Great War
Sure, feel free to share them
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"Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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2023-12-01, 20:19 | #18 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: PR: The Great War
It's true for western front but not so for eastern front
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2023-12-01, 20:57 | #19 | |
Join Date: Jun 2023
Posts: 115
International
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Re: PR: The Great War
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2023-12-01, 21:12 | #20 | |
Join Date: Jun 2023
Posts: 115
International
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Re: PR: The Great War
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ww1 |
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