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Old 2010-07-14, 23:44   #11
HAAN4
Default re: Think and deploy game mode

[QUOTE=Nagard;1390151]There is something my sports teacher called "Laufrausch" (I don't know the proper translation, but it would be something like "Running-Rush"). It's something that appears after you have been running for a while (depending on your status of training) and it makes you able to run for a long time (I have encountered it by myself). This may seem to someone like he/she could run forever.

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Originally Posted by Nagard View Post
Unfortunately if you don't stop running by yourself, you will simply collapse due to overstraining. If you have trained hard before, the time you can run will increase, but there will be a point your body simply does not play along. So how bad *ss you might be: You won't be able to run forever!
This point is completely ridicoulos for everyone who knows a little bit about human physiology.
true words, all act exactly what i kwon, but indeed you run for larger periods and a bit faster, depends in the speed you train.


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Originally Posted by Nagard View Post
This is usually the Death-Sentence for every suggestion in which it appears . There is a reason, why the Spec-Op kit has been removed from the game and may someone like the Spec-Op or not: It definately enhanced teamplay, which is meant to be the main aspect of the mod (There has been a time I had to experience it for myself ^^).

let me guess, special ops are a very hard coded sugestion to be assingnig to one squad, bla bla bla, and will be in PR2, IF will be in PR2, is just. that i sugestid it like a exemple to be the bonuns of USA faction, after all the use more spec ops that any other army in real life. wtf.

Also I have to agree with the other responses (and disagree with one). Even as a none-native speaker, your english hurts. Physically. Just try to use a translator for words you don't know as a first step.
if you have one part of the text you badly unerstand quote it and i will repair it for you.

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Originally Posted by Nagard View Post
And just a little thougt: Why do you play the mod if you want to change it so hard? As far as I got it by now, the suggestions-thread is meant to present ideas which bring forth the mod, but don't change its core.
i actually play it, because it's the best i have for now. tell me what game get's closelly to this gameplay that Project reality?, Arma? peraphs, but there are very few true realistic estrategic shooters, copy? what can i say about me new stile, it's ideal for PR2. but the PR! simplest ideia is very easy to do, just make a map whicout vehicles and make commander place vehicles whicht radio whicht a requisition points.
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Old 2010-07-14, 23:45   #12
myles
Default re: Think and deploy game mode

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Originally Posted by HAAN4 View Post
In PR1 it will be simple, in PR2 not, but it will BE BAD ASS if happens.
how do you now it wont be simple in PR2 and im pretty sure its not that simple in PR1.

Also what are you saying POWERUPS?? like cod4 perks is it?
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Old 2010-07-14, 23:56   #13
HAAN4
Default re: Think and deploy game mode

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Originally Posted by myles View Post
how do you now it wont be simple in PR2 and im pretty sure its not that simple in PR1.

Also what are you saying POWERUPS?? like cod4 perks is it?
no, it's actualy a training especiality that the commander choice to it's men to be assured he will have the right tipe of infantry act he's disposiol. and you choice in the beguining of deploying.

since commanders in time's of peace stay mostly of time in a barracks checking new equipement deploying new tatics,

AND doutrining troops to act acording to what he's belive is a well maded war, i can say he able to choice some Power ups,

like more bravery, more stamina, more acuracy. or even some Weopows especialization, like AT especialization

but trust me, it's devoted to deploy new tipes of estrategy doutrines and variaty the infantry combat cababilitys from each map to each map,

in real life noboby is the same NOBOBY.

i also encourage to make the player get a random power up when spawn. it's like he unkwon talent in the frist time of war, or even he kwon he run more, or shoot better WTF

is just to noboby be the same. and add some human realitic event, whicht will works great combined whicht the hurted leg that make you run less.

also if the suply road get's out, they combat cababilitys go out 2, since a hungry soldier will always run less, have mind pain, and consequetly less moral. what means a weak heath soldier.

weather also will be nasty to influence the soldiers be the way. you cannot run much in snowy. maybe russians can do it prety easy. all europeans good since the winter. but thick about africans fithing in snow? they will get some penalitys. but i guess this is geting to much realitic to be a game. hehehe

WTF, the large ammount of freedown it give to oficiers will also make then be bester that others and giving several advantage to teams by comanding then, it's a way of have well, indeed in time commanders will gain several reputation, being feared, and respected by how obey they. making strong personalitys on PR2. what will comes handy to spread it's ideals across vidio game creating a new stile of game. that is:

ONE LEADER, ONE ARMY, ONE GOAL. and the goal is victory,

istead of have.

many leaders, many squad, total shiet. and shiet is shiet. (actual defeat is shiet)
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Old 2010-07-15, 19:03   #14
HAAN4
Default Re: Think and deploy game mode

Since no one is replying and i wake up quite inspired i will poste here a exemple of how 4 of factions that will be PR2 can be. it's just sugestion. and it's just because no one more enter in discusion here.


In my opnion all infantry come's whictout any assigned equipement, no medics, no AR kits, nothings. Of course faction bonuses will change that a litle, since OTAN normaly have always both things in a squad. but even doing so it remains unbough to encourage more variations of estrategy. so.

USA:

Cheaper AR kits, Best AR kits in game.
Cheaper Granadier Kits, since it's heavy used by USMC marines.
expessive Anti tank guns, but the best available.
Cheaper Heavy armor for infantry (i mean boby armor no a power armor because marines actully use alot of kevelar indeed)
Cheaper Parachutes,Ropes and Demolition explosives.
Cheaper APCs
Expessive Tanks
Extra arty
Cheaper Aircraft, and best aircarft in game
can assing 2 Elite forces promotion still require requisition for both
More commander Intel gathering tools that all factions toguether.
One more arty can be requested.
Efective to beguiner commanders

the americans focus Hit estrategic targuets Warfare, Spec ops, and covert ops, a US comander always keep in mind what enemys have in hand and act, bombarding the enemy before strike and always suporting they men in the field. they weakness hoever is in front line, no because they actualy cannot do so, but because they don't recieve bonuses to that, for beguining regular in doing so they Theric will lose frontline combat to China and russia, but since they have more indirect firepower they can always say ''in the end liberty will prevail'' CABOM!CABOM!CABOM!.

Brits:

Cheaper Snipers Rifles and maskman Rifles (since they have more training that most of armys)
a bit cheaper AR kits (USA can buy cheaper but still a good deal)
expessive anti tank guns
Cheaper APCs
Expessive Tanks
Medics and Combat eginers are cheaper
1 Extra power up, and 2 extra power ups to the elite unit.
Less tickets that other factions, -25 percent

the brtis don't belive in the cost benifice of Russians, or in deserperate Drafts to make up nunbers of China, or Indirect war fare of USA, but in the simple WELL DONE!, and to do a job WELL DONE, a WELL DONE TRAINING IS REQUIRED. since they are a european faction they recive less tickets that other factions and may be weak in atrition if they start to taking heavy casualtys hoever the hight education quality make's eginers and medics cheaper mainting friedely units alive easyr

Russia:

Everthing is cheaper, and some equipement are ''inferior'' to other units, hoever skilled crewmans and pilots inside this vehicle can win automost whichout sense it.
All respawns are quicker that other factions, -25 time to replinish equipement.
Medics and Eginers are a exeption in it, but still regular prince.
they can deploy 1 extra repetead ground vehicle.

The russians belive in FIrepower, in firepower and frontline combat, unlike chinese how use drafted units to be a distration, those guys send sirius troops in front, and since they have the best cost benefice weopows avaliable they will normaly win in atrition. bringuing both heavy casualtys to then and the enemy, but one thing remains, they can replenish they stocks quicly, and enemy not. so defeating 3 tanks of Russia is no victory cheer, more 4 is coming! MUHAUHEAUHEAUHEA.

China:

Chinese fight whicht regular troops and conscripts alike, no one can fuel front line better that they, but unlike russia the front line it's not where it chines, therefore is where they lost many men, but they can buy more time that any other faction to lauch well organized elite forces to the frame, making china respestive to lure enemy forces to one place whicht they massive conscripts.

All infantry equipment is more expessive,

they recive 4 conscript squads, whicth recive no power ups.
they recive more 4 Regular squad and a elite squad. whicht stadard power ups.
all vehicles are regular.
They have double Ticket points, yes if USA start whicht 400 they start whicht 800,
QBZ units require requisition tought it's quite cheap
AK47 is the stadard weopow
they recive a extra rally point per squad, and Rally points are cheaper to give to Conscipt squad, actual half. so a conscirpt squad can have 3 rally points instead of 1.
Conscript squad are larger. 8 to 12.
for each conscript squad they MUST deploy a regular squad and vice versa.
Hard to command army, Senior commander guys.

Chinese general like make the enemy overconfident, and when he does't it. he lauch he's true army. to defeat the enemy.
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Last edited by HAAN4; 2010-07-15 at 22:29..
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Old 2010-07-15, 21:54   #15
Nagard

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Default Re: Think and deploy game mode

Quote:
Originally Posted by HAAN4 View Post
Since no one is replying and i wake up quite inspired i will poste here a exemple of how 4 of factions that will be PR2 can be. it's just sugestion. and it's just because no one more enter in discusion here.
Believe me or not: I have better things to do than just talk about this suggestion. I come by from time to time and maybe answer.

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Originally Posted by HAAN4 View Post
if you have one part of the text you badly unerstand quote it and i will repair it for you.
It's less about the harder understanding, but more about the sheer mass of orthographical mistakes you are able to put in one single post. Nevertheless I will give you a few examples.

Quote:
Originally Posted by HAAN4 View Post
Cheaper Heavy armor for infantry (i mean boby armor no a power armor because marines actully use alot of kevelar indeed)
Power armor? Like this? Power armour - Warhammer 40K Wiki - Space Marines, Chaos, planets, and more

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Originally Posted by HAAN4 View Post
hoever skilled crewmans and pilots inside this vehicle can win automost whichout sense it.
Meant like they win by simply entering the vehicles? ...

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Originally Posted by HAAN4 View Post
but unlike russia the front line it's not where it chines, therefore is where they lost many men
Never mind! This is not about your language but about your suggestion.

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Originally Posted by HAAN4 View Post
---Needed to quote the whole post---
If I got this right you suggest some kind of asymmetrical balance, which exists in another way already ingame (e.g. Insurgency). To achieve this balance you try to create a game which focuses on the commander (which is not bad at all) but you seem to forget that in the end there have to be plenty of players on the server. You try to set up a strategy game in a shooter, which is a nice idea (already done in ArmA and OF:P) but the BF2 engine has not been created to handle such a gameplay AFAIK (correct me if I'm wrong).

Another point: Can you give reliable sources for your interpretation of structures, equipment and training of the different forces?

So I get to a next point: The Devs are planning to bring up PR2 as a standalone game with its own engine and so on. You are already suggesting them things?

Let them bring out the game and wait for the first release before you start to tell them things you would like to have.

Also: You are posting in the PR:BF2 suggestion section.

The last little hint: I would stop the doubleposting. AFAIK it's something no forum moderator, no matter which site you visit, likes.
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Old 2010-07-15, 22:28   #16
HAAN4
Default Re: Think and deploy game mode

I understand that you have better thing to do that read this sujestion, and that the errors of inglish may appears often, but.

i doing me best to comunity. and this topic is incresing viable sugestions, toung many of then are hardcoded, then we leave for PR2 or maybe Arma PR, but for now the PR1 ideia is simples, making the commander place the assets via radio whicht a requisition limit, i mean it could be hard to make requisition sistem since you alerdy have couters in PR programation, so just makinga message saying how many requisition is left and then making a cancel vehicle spawing to recover requisition back and spend in asset more needed in the time.

for now. i actually stands up that teamwork grows in a mind of a estrategist. not a in faith of someone that zeloty defend it. is that what this game mode is up to.

also if we place several of the other aspect will add reality.

about the factions features i descripe it's just a exemple, like all RTS we must have ofenssive, defesensive, shoot run, and some unique factions like well insurgents. to add estrategy variations has well someting new to players experience.

Or you want to use the same squad laulout? medic, AR, rifleman for the rest of you life? no, you want new combinations and things that just break the day be day PR gaming. and is also what this game mod is up to.

about balacement, the ammount of requisition can be smarted ajusted to end balacement to any game, nunbers and matematics always win good balacements, since nunbers don't fail. but a bit of good sense helps two.

why you don't try to make the germany bonuses? a see if you can be construtive, how kwons, if might come's in, germany army is also coming shorty.

i for exemple desingned USA for how like's spec ops situations, there a plety of guys in PR that love's making cold thinked tatics, so USA is for then, Russia is for expasionist players, since if they manage to cap all requisition caps they are ablle to make all tipes of weopow Flowing from may base to be ideal for a frontliner expasinist agressive commander and good faction for players that love frags and ungodly ammount of pure violence to yell URAAAAA when win, china is for a great general whicht terrible players since unskileed players will die in front line anyway so trowing then whicht poor guear to destration is a good way to use their incopetence, besides the few skilled players you have can be equipend whicht the right stuff and send where you need good troops in most, and brits stand for the good old PR way of war.

regards. no ofenses.

and always remenber, if you don't understand anything, just ask.
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Old 2010-07-16, 13:09   #17
Nagard

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Default Re: Think and deploy game mode

Quote:
Originally Posted by HAAN4 View Post
Or you want to use the same squad laulout? medic, AR, rifleman for the rest of you life? no, you want new combinations and things that just break the day be day PR gaming. and is also what this game mod is up to.
You are wrong mate: I want the same old loadout consisting of a realistic mix of specialists.
Variety comes through the people I play with as well as the enemies I encounter.

It would maybe nice to be able to choose attachments for your rifle on your own, but that would result in an imbalanced gameplay I guess.

I won't suggest anything for the Germans for two reasons:

Firstly I may know something about tactics and strategies of the german forces (I've got some reliable sources at hand) but I simply do not know enough to tell how the german army fights. Also: I can only repeat what I said before: I don't like the system you suggested because it would make the game unrealistic.

No offense mate, but that's the point. (Or do you really think the whole american military system is only directed to do special operations?)
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Old 2010-07-16, 14:07   #18
HAAN4
Default Re: Think and deploy game mode

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Originally Posted by Nagard View Post
You are wrong mate: I want the same old loadout consisting of a realistic mix of specialists.
Variety comes through the people I play with as well as the enemies I encounter.

It would maybe nice to be able to choose attachments for your rifle on your own, but that would result in an imbalanced gameplay I guess.

I won't suggest anything for the Germans for two reasons:

Firstly I may know something about tactics and strategies of the german forces (I've got some reliable sources at hand) but I simply do not know enough to tell how the german army fights. Also: I can only repeat what I said before: I don't like the system you suggested because it would make the game unrealistic.

No offense mate, but that's the point. (Or do you really think the whole american military system is only directed to do special operations?)
the USA military certain aren't just for Spc ops, but indeed they use it more extessive that any other faction in world. indeed. but it's just a EX of what faction bonuses they will win.

Of course this will unbalace if you commander suck and the faction bonus are bad maded and bad thicked. has any game can turn into trash whichtout proper balacemt of it's concepts. Gameplay > reality, you kwon that.
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Old 2010-07-16, 14:31   #19
doop-de-doo
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Default Re: Think and deploy game mode

Every army base has a certain quantity of recourses at it's disposal when a conflict arises. As much as the commander would like, he can not choose what assets he is going to use. He must use what is already in the arena. As PR already simulates, reinforcements are made with the spawning of more vehicles and assets, soldiers, etc.. In your scenario, the commander should only be able to choose what is going to spawn in as reinforcements. I guess it would have to be a specific game mode for PR1.

Unfortunately, the vBF2 engine has it's limitations. I don't know if the engine gives the player any extra control over what kind of Object_Spawner it will use. The only way to control the Object_Spawner is by side. If it is BLUFOR, you get a Humvie. If it is OPFOR, you get a FAV, etc. That's how it is, as far as I know.

When I am commander or SL, I wish I could draw arrows, lines, and diagrams for the rest of my buddies to see and understand, so you are not alone in this idea. We are limited by the capabilities of the game engine used by our mod.


B4TM4N
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Old 2010-07-16, 16:04   #20
ytman
Default Re: Think and deploy game mode

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Originally Posted by HAAN4 View Post
ONE LEADER, ONE ARMY, ONE GOAL. and the goal is victory,

istead of have.

many leaders, many squad, total shiet. and shiet is shiet. (actual defeat is shiet)
Armies are not a mass of infantry tied to one man. You must have a chain of command and a distribution of duty.

I agree in PR when a team doesn't have a commander you effectively have a 'tribal' community where each tribe is a squad and has thier own perception of how to win or what to do. Sometimes this is enough (to win), but the addition of a Commander is as a team unifier (as long as a squad listens).

I do think the Commander needs a more important role, and the ability to talk to individual squads without the capslock menu up. Being able to select vehicles to spawn from a pool seems neat, and I've thought of it before too. However, in war you never have absolute choice about what you bring with you, you have to make do with what you got.
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