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Old 2023-04-02, 10:17   #11
DusanYugoslavia
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Default Re: PR:BF2 v1.7.4.0 Changelog

Whos strangling the cat at 50 tickets?

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Old 2023-04-02, 20:34   #12
Gerfand
Default Re: PR:BF2 v1.7.4.0 Changelog

'Updated hills to be out of bounds for everything but helicopters."

This not improves the gameplay A LOT
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Old 2023-04-03, 03:14   #13
lulifz

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Talking Re: PR:BF2 v1.7.4.0 Changelog

"Updated UGL deviation to be more forgiving for movement." THANK YOU !
AMAZING UPDATE
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Old 2023-04-03, 11:08   #14
[R-DEV]Mats391
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Default Re: PR:BF2 v1.7.4.0 Changelog

PR:BF2 v1.7.4.1 Changelog (2023/04/03)
-----------------------

General:
  • Appeased the cat.
  • Fixed start_prbf2_w32ded.bat using wrong modPath.

COOP:
  • Fixed random kit selection throwing errors.

Vehicles:
  • Fixed Leopard 2A4 roadwheels spinning wrong direction.

Weapons:
  • Fixed auto-spotting the stationary Zu-23-2.

Levels:
  • Al Basrah:
    • Fixed using wrong factions.

  • Carentan:
    • Fixed factions being on the wrong side.

  • Deagle5:
    • Fixed spawns getting blocked too quickly.

  • Kokan:
    • INS32: Fixed using wrong factions.

  • Kunar Province:
    • COOP: Fixed accessing off-map airfield.
    • COOP32: Fixed using wrong factions.

  • Ras el Masri:
    • Fixed using wrong factions.

  • Road to Damascus:
    • Added CNC.
    • Fixed missing BETA declaration.
    • Fixed locking aircraft past view distance.
    • Fixed missplaced statics and textures.
    • Fixed combat areas.
    • AAS: Updated flag layouts on all layers.
    • VW64:
      • Fixed using wrong factions.
      • Increased available vehicles.

  • Shipment:
    • Fixed spawns getting blocked too quickly.

  • Zakho:
    • Fixed miss placed statics and trees.
    • Improved lighting.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-04-03, 11:23   #15
KilaDoper

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Default Re: PR:BF2 v1.7.4.0 Changelog

Please add on Zakho Ins 2 and armored car bombs and 2 amored garrys
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Old 2023-04-03, 11:27   #16
Crylink
Default Re: PR:BF2 v1.7.4.0 Changelog

was the vehicle respawn timer reduced on Road to Damascus Vehicle Warfare?
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Old 2023-04-03, 11:34   #17
[R-DEV]Mats391
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Default Re: PR:BF2 v1.7.4.0 Changelog

Quote:
Originally Posted by Crylink View Post
was the vehicle respawn timer reduced on Road to Damascus Vehicle Warfare?
As listed in the changelog, the vehicle availability in VW has been increased.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-04-03, 15:25   #18
Elsidir
Default Re: PR:BF2 v1.7.4.0 Changelog

Road to damascus is verry nice. I like shrubs ,,forests'' around the map, infantry can hide and move around relatively safely AND vehicles can go through so this space is potential for interesting gameplay/ ambushes. Visually is more sophisticated and shows progress of map designers in PR, you can see feedback being implemented, mainly :infantry accommodation on bigger maps.
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Old 2023-04-03, 21:54   #19
dcm
Default Re: PR:BF2 v1.7.4.0 Changelog

What happened with al basrah, ras and kokan using wrong factions?
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Old 2023-04-04, 11:53   #20
[R-DEV]Mats391
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Default Re: PR:BF2 v1.7.4.0 Changelog

PR:BF2 v1.7.4.2 Changelog (2023/04/04)
-----------------------

COOP:
  • Fixed random kit selection throwing errors.

Vehicles:
  • Fixed Ka-29T sliding on ground.

Levels:
  • Kafr Halab:
    • AAS16: Fixed capping flags.

  • Road to Damascus:
    • Fixed being unable to build emplacements.
    • Fixed missing off-map airbase teleporter.
    • AAS64: Added EC635 Eurocopter for MEC.
    • CNC64: Added EC635 Eurocopter for MEC.

Mineral: TIL that Wire-guided missiles actually use wire
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