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PR Highlights Highlights of what work the Devs are currently working on

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Old 2013-04-12, 08:28   #11
[R-DEV]​Tim270
PR:BF2 Developer

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Default Re: Transport Helictoper Updates

Unlikely but thats not definite.
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Old 2013-04-12, 08:30   #12
CopyCat
Default Re: Transport Helictoper Updates

Beautiful,

Makes me consider to go back to full time aviation gameplay.

/CC
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Old 2013-04-12, 08:48   #13
Web_cole
Supporting Member

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Default Re: Transport Helictoper Updates

At the moment there is an "exploit" of sorts whereby you artificially increase the ammo capacity of a supply crate by constantly requesting Ammo Bag rifleman and resupplying from them instead of the crate. I imagine with a half ammo capacity crate that can still be requested from this will become standard practice.

Do the Devs feel this is an issue, and if so do you plan to try to correct it/have done so already?

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Old 2013-04-12, 09:24   #14
KneeHiGh
Supporting Member
Default Re: Transport Helictoper Updates

Have there been any views or discussions from the DEVs on how this will effect gameplay on maps where one side has its forces carrier based while the other is ground based?

For example on maps like Muttrah, Baraccuda, Jabal to name a few where there are light helis this would be a disadvantage for the attacking team especially at the start of the round. With trans pilots having to do 2 runs before a squad can get a FOB up at a flag and then move onto the next. This will stall many advances and put BLUFOR teams on the back foot at the beginning of the round.

Any thoughts/comments ?
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Old 2013-04-12, 09:29   #15
Unhealed
Default Re: Transport Helictoper Updates

ahhhh m16a4 with ACOG again, still waiting for revealing of the new aimpoint for US.
Quote:
Transport Helictoper Updates
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Old 2013-04-12, 09:32   #16
ChallengerCC
Supporting Member

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Default Re: Transport Helictoper Updates

Its a very nice! ^^

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Old 2013-04-12, 09:32   #17
Jafar Ironclad
Retired PR Developer

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Default Re: Transport Helictoper Updates

Quote:
Originally Posted by Unhealed View Post
Nothing to see here.

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Old 2013-04-12, 09:56   #18
Spush
Retired PR Developer
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Default Re: Transport Helictoper Updates

Quote:
Originally Posted by Unhealed View Post
ahhhh m16a4 with ACOG again, still waiting for revealing of the new aimpoint for US.
If you're talking about the COMP4 aimpoint, we already have that. Probably didn't see it on the previous videos we posted...

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Old 2013-04-12, 09:59   #19
qs-racer
Supporting Member

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Default Re: Transport Helicopter Updates

What is difference between mil 8 and 17 in game? On which map i can see the different version ?
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Old 2013-04-12, 10:21   #20
Unhealed
Default Re: Transport Helictoper Updates

Quote:
Originally Posted by [R-DEV]Spush View Post
Probably didn't see it on the previous videos we posted...
Yeah, but not in 1p.

It's not like I demanding you to show it or anything anyway.
Quote:
Originally Posted by [R-DEV]Jafar Ironclad View Post
Nothing to see here.
Just joking man.
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Last edited by Unhealed; 2013-04-12 at 10:27..
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