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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

 
 
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Old 2012-10-23, 10:34   #11
sweedensniiperr
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Default Re: MS Paint your ultimate Operation Overlord!

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Regarding bunkers, that's the same thing basically. Though the latest version of Overlord has a revamped Mortar Battery, all bunkers there are replaced with new bunkers, more dug in. They're still on top of the terrain, but look better
Yep, i've seen those. I really like them

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Old 2012-10-30, 01:18   #12
doggreen
Default Re: MS Paint your ultimate Operation Overlord!

I made a powerpoint presentation about Operation Overlord, a small suggestion to change the layout flags.

I hope you like it


http://www.4shared.com/file/dxEdf2k5...erlord_2.html?


If you need positive on ms paint as requested by AfterDune tell me ..
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Last edited by doggreen; 2012-10-30 at 16:04..
Old 2012-10-30, 12:14   #13
AfterDune
Retired PR Developer
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Default Re: MS Paint your ultimate Operation Overlord!

Will have a look at it .

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Old 2012-10-30, 16:08   #14
doggreen
Default Re: MS Paint your ultimate Operation Overlord!

Thank you very much to analyze my suggestion.

edited and removed the photos not to change the the request of the original post
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Last edited by doggreen; 2012-11-05 at 14:10..
Old 2012-11-16, 16:49   #15
Rabbit
Default Re: MS Paint your ultimate Operation Overlord!



PDH Has to get captured first, Once captured It can not be re-taken.

I originally thought about Omaha Beach being next with the 2 spawns, but It really would make it to easy to the US to just flank them, and wouldn't follow historical accuracy. So...

Easy Red has to be captured first,
then Dog Green.
Both Positions can be retaken by the Germans though.

After both Omaha positions are taken so begins the push up from PDH and Omaha to secure important crossroads that connect to Utah beach and Inland. (I don't know why I named it PDU cross roads)

After both cross roads are secure, The push on the village.

This would make areas more focused and not so easy for the allies to just flank.
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Last edited by Rabbit; 2012-11-16 at 17:11..
Old 2012-11-18, 11:18   #16
Murphy
Default Re: MS Paint your ultimate Operation Overlord!



Para layer.

US troops dropped and took the village by surprise but the Germans know they're under attack. US main (blue flag) is cappable because they have no reinforcements coming (they have to drop in and cap it before they can spawn on it as their main), but im thinking the German flag should be uncappable because it represents the reinforcements arriving. It could work either way really.

Cliffs is probably too far east and could be moved further west so the Germans can't just control the flag from their first.

Not sure about assets.
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Old 2012-11-18, 11:35   #17
Pvt.LHeureux
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Default Re: MS Paint your ultimate Operation Overlord!

Actually for the para layer, having the German main at "cliffs" would be better, so some fights could happen in the village.
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Old 2012-11-18, 12:51   #18
Moszeusz6Pl
Retired PR Developer

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Default Re: MS Paint your ultimate Operation Overlord!

I was thinking about skirmish layers, and I made 3 concepts:

1. Day assault, US troops have already captured the beach and are proceeding toward farmhouse:

2. Bigger day assault if previous wasn't big enough :

3. Night airborne assault:

Linked circles are flags, unlinked spawnpoints. Red are Germans, Blue are US, white is neutral.

White airbrush is DoD for both teams, Red only for Germans, Blue for US.

On night layer numbers in circles are spawn orders or number of flag with which spawnpoint is linked. Blue arrows are US planes, number below arrow indicate with which flag plane spawnpoint should be linked. 6 mean incapable no existing US main.

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Old 2012-11-18, 13:11   #19
sweedensniiperr
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Default Re: MS Paint your ultimate Operation Overlord!

@murphy and heureux, maybe the main can be munitions?

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Old 2012-11-18, 13:26   #20
rodrigoma
Default Re: MS Paint your ultimate Operation Overlord!

or even barracks
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