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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2019-10-28, 19:06 | #11 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Flag-Ticket Mechanics Change
Didnt read all these life stories
Still. Bump |
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2019-10-28, 22:26 | #12 | |
Retired PR Developer
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Re: Flag-Ticket Mechanics Change
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2019-10-29, 04:12 | #13 |
Join Date: Nov 2010
Posts: 190
Sweden
Location: Blekinge
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Re: Flag-Ticket Mechanics Change
What difference does a game ending in 20 mins with 340-0 or 460-0 really do? A stomp is a stomp and most of the server will rage quit anyways.
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2019-10-29, 10:10 | #14 |
Retired PR Developer
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Re: Flag-Ticket Mechanics Change
My point is why would you incentivize rushing/capping neutral flags even more by adding this. Even if you rush 3rd flag on a 5-flag route, that means you just got one flag worth of extra tickets to spend on 4th and 5th while the enemy didn't.
The point of the ticket system is loss not gain, you win by losing them slower than the other team. |
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2019-10-29, 12:50 | #15 |
Join Date: Jul 2012
Posts: 568
Europe
Location: Beozonti du pao di queiju
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Re: Flag-Ticket Mechanics Change
What about NOT bleeding when you lose last flag BUT has a "white" flag?
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I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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2019-10-29, 15:52 | #16 | |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Flag-Ticket Mechanics Change
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2019-10-29, 19:03 | #17 |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Flag-Ticket Mechanics Change
Flags provide a gameplay focus. If we didn't have flags gameplay would probably center around either team camping the other's main base exit because that's the easiest way to get kills.
Like I said before, the idea is that you're not only getting a small ticket advantage over your opponent but also often times an advantage in map control. This is very hard to quantify but it does exist, proof of that being team with lower flag counts not winning nearly as often. I'm having a very hard to grasp your argumentation of "neutral flags not giving tickets = no incentive to capture them" whilst every veteran(and you're very much one of us by now) in this game knows that the easiest way to win the game is to deny control of a flag in the enemy's half of the capture progression as early as possible, and win the game while being in control of the map before other factors can come in ruin your day. I don't think the team with the advantage needs to be aided even more. |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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2019-10-30, 05:40 | #18 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Flag-Ticket Mechanics Change
Still think taking neutral flag should give like 5 tickets.
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2019-10-30, 06:28 | #19 | |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Flag-Ticket Mechanics Change
Flags dont/barely give you map controll. And flags also dont determine who is winning. They can, but need not.
The AAS system (and the flags) serves (or tries to do) 2 things: - Give players something to do (objectives) - Represent the current frontline (= represent the map control) From the manual: Quote:
In other words: Instead of punishing a flag loss, you should reward a flag take. If you play skirmish (properly, 8v8, no retards) you often do not even cap the flags or middle flag, which shows how flawed they are. TL;DR: - If any situation can occure, where it is better to wait and let the enemy take an objective in order to then retake it, rather than taking it immediately in the first place, the objective or the system behind it is flawed. What does the objective do, what is it for, if you want your enemy to take it? | |
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2019-10-30, 18:11 | #20 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
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Re: Flag-Ticket Mechanics Change
So when I'm rushing Muttrah's North City flag(s) as MEC I'm not getting map control because.....?
Quote:
In short: Your argument is not applicable to AAS in any way. | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
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Tags |
change, flagticket, mechanics |
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