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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2010-09-22, 08:29 | #11 |
Join Date: Apr 2009
Posts: 59
Australia
Location: Australia
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Re: Lead and Team Update
Dear DEV team,
I would be happy to help out in any way i can for the ADF faction. You can view some of my work at Graphical Adventures - BigD Gaming Community or at my youtube channel I use: Blender 3D 2.49 aswell as 2.54 Photoshop Sony vegas |
2010-09-22, 10:10 | #12 |
Retired PR Developer
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Re: Lead and Team Update
sure mate ill pm you in the coming days with some work we need done
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2010-09-24, 05:46 | #13 |
Join Date: Oct 2009
Posts: 105
Australia
Location: Darwin
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Re: Lead and Team Update
Im learning to weapon code, i have made a few adjustments to the vanilla BF2 folder just to see if i could actually do it. I have succeeded in some things but not all, and every animation vid i have watched just confuses the hell out of me so yeah. I have 3ds max 9 i just dont know how to use it or the bf2 editor. if someone would teach me i'd be glad to help out.
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Tags |
lead, team, update |
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