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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2008-08-19, 23:21   #11
EOD_Security-2252
Default Re: NATO HAT and insurgents

Why would you make it so the Insurgents can't use HAT? They got crap guns anyway, you want to make it harder on them?
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Old 2008-08-19, 23:37   #12
Sabre_tooth_tigger
Default Re: NATO HAT and insurgents

The ammo is a crap bf2 thing so tough luck I guess. Do insurgents get proper body armour when they pick up a british kit?
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Old 2008-08-19, 23:41   #13
philnopatience
Default Re: NATO HAT and insurgents

Quote:
Originally Posted by EOD_Security-2252 View Post
Why would you make it so the Insurgents can't use HAT? They got crap guns anyway, you want to make it harder on them?
Perfect chance to put blackwater faction in huh lol.
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Old 2008-08-19, 23:42   #14
Killer-Ape

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Default Re: NATO HAT and insurgents

Quote:
Originally Posted by Sabre_tooth_tigger View Post
The ammo is a crap bf2 thing so tough luck I guess. Do insurgents get proper body armour when they pick up a british kit?
You increase the ammo requirement for the H-AT so much that only unlimited ammo dumps like firebases and bunkers can replenish it. So when Insurgents steal it they can only use it once.
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Old 2008-08-19, 23:47   #15
EOD_Security-2252
Default Re: NATO HAT and insurgents

I'm actually workin on a PMC faction with a couple of guys right now.
Anyway, stealing weapons is fine as is, leave it alone.
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Old 2008-08-19, 23:50   #16
google
Default Re: NATO HAT and insurgents

Quote:
Originally Posted by EOD_Security-2252 View Post
Why would you make it so the Insurgents can't use HAT? They got crap guns anyway, you want to make it harder on them?
Well gee, I dont know, maybe because it's Project REALITY
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Old 2008-08-20, 00:16   #17
j5mello

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Default Re: NATO HAT and insurgents

Quote:
Originally Posted by Killer-Ape View Post
You increase the ammo requirement for the H-AT so much that only unlimited ammo dumps like firebases and bunkers can replenish it. So when Insurgents steal it they can only use it once.
Wouldn't this cause the reload time for the weapon to be even longer than it is now...
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Old 2008-08-20, 00:23   #18
Sabre_tooth_tigger
Default Re: NATO HAT and insurgents

Sounds reasonable, the proper javelin needs like 15 mins in the desert to cool itself down before use Ive heard
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Old 2008-08-20, 02:08   #19
Killer-Ape

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Default Re: NATO HAT and insurgents

Quote:
Originally Posted by Sabre_tooth_tigger View Post
Sounds reasonable, the proper javelin needs like 15 mins in the desert to cool itself down before use Ive heard
This might even reduce H-AT sniping, seeing as it takes longer to reload (get a new one). At the current state it’s natural to use it against anything, (even solo soldiers), you find ammo everywhere, and you get 2 shots.

Wonder how the devs feel about this?
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Old 2008-08-20, 02:13   #20
Tirak

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Default Re: NATO HAT and insurgents

Uh, this ain't a Javelin, it's a SRAW, and you don't need to cool it down because it doesn't use infrared as a target system.
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