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Old 2011-08-30, 02:31   #11
sylent/shooter
Default Re: [Map] Parwān (4km) [WIP]

300 destructable limit. includes small things so don't go overboard
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Old 2011-08-30, 06:58   #12
Soldierman
Banned
Default Re: [Map] Parwān (4km) [WIP]

I like the way you did the layout for your village and that forward outpost in the screenshots.
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Old 2011-08-30, 10:24   #13
lucky.BOY
Supporting Member

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Default Re: [Map] Parwān (4km) [WIP]

Too small screenshots

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Old 2011-10-16, 03:40   #14
ledo1222
Default Re: [Map] Parwān (4km) [WIP]

UPDATE!!!

Yeah i have started work again

"Be Advice you have enemy screen shots in your area"

Can someone also explain on how to post better Screen shots then using the thumbnail thing from my first post.

Pics soon boys.
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Old 2011-10-16, 04:40   #15
dtacs
Supporting Member

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Default Re: [Map] Parwān (4km) [WIP]

Go to ImageShack® - Online Photo and Video Hosting and Ctrl+Click each screenshot to upload.

Select the direct link options, and copy paste them into your post, adding [img] tags around them.
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Old 2011-10-16, 04:41   #16
ledo1222
Default Re: [Map] Parwān (4km) [WIP]

Quote:
Originally Posted by dtacs View Post
Go to ImageShack? - Online Photo and Video Hosting and Ctrl+Click each screenshot to upload.

Select the direct link options, and copy paste them into your post, adding [img] tags around them.
I @$%@^ love you
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Old 2012-01-26, 02:08   #17
ledo1222
Default Re: [Map] Parwān (4km) [WIP]

UPDATE 25/01/2012


The terrain is done, and also the texture for the map is complete, Iv also started building small little villages throw out all the dirt roads.



Also is there anyway for more precise Static placement?

More to follow!

Original OP updated.
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Old 2012-01-26, 03:30   #18
AFsoccer
Retired PR Developer
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Default Re: [Map] Parwān (4km) [WIP]

Quote:
Originally Posted by ledo1222 View Post
Also is there anyway for more precise Static placement?
You have several options:

-- At the top, activate "Snap to Terrain Grid"


-- Use the stamp and align tool (search for tutorial)

-- Hold the SHIFT key while using your arrows to move a static. Your mouse wheel will control how precise it moves (i.e. the speed). Make sure your cursor is on the 3D part of editor and not on a menu when you do this or else the object won't move.

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