project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
09 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2012-05-16, 21:59   #11
sharpie
Supporting Member

sharpie's Avatar
Default Re: SKS Redux

Tim, that is beyond beautiful.

"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that bitch
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
sharpie is offline
Old 2012-05-16, 22:13   #12
Daniel
Banned
Supporting Member
Default Re: SKS Redux

@"GRUNGER" Weapon is already for long time in-game already, nice strong thing/beast (now knowing it's even 7.62 mm (!)), just now it gets a freshness update, new texture (and model obviously, obviously we're getting a rifle-grenade launcher there too!)
Daniel is offline
Old 2012-05-16, 22:15   #13
paul161616
Supporting Member

paul161616's Avatar
Default Re: SKS Redux

pure sexy sex
paul161616 is offline
Old 2012-05-16, 22:23   #14
ShockUnitBlack
Default Re: SKS Redux

Quote:
Originally Posted by Daniel View Post
@"GRUNGER" Weapon is already for long time in-game already, nice strong thing/beast (now knowing it's even 7.62 mm (!))
7.62x39mm, though.
ShockUnitBlack is offline
Old 2012-05-16, 22:34   #15
Daniel
Banned
Supporting Member
Default Re: SKS Redux

Quote:
Originally Posted by ShockUnitBlack View Post
7.62x39mm, though.
Why "though" ? I mean, also compared too the Ppsh, that one also has 7.62 mm ones in its drum-magazine, right? (Wow, how 50x 7.62mm bullets fit in that small Ppsh drum-magazine... quite crazy...)
Daniel is offline
Old 2012-05-16, 23:12   #16
nater
Default Re: SKS Redux

Quote:
Originally Posted by Daniel View Post
Why "though" ? I mean, also compared too the Ppsh, that one also has 7.62 mm ones in its drum-magazine, right? (Wow, how 50x 7.62mm bullets fit in that small Ppsh drum-magazine... quite crazy...)
PPSh uses 7.62x25mm, which are pistol rounds. And their drum magazine holds 71 rounds.
nater is offline
Last edited by nater; 2012-05-16 at 23:18..
Old 2012-05-17, 00:02   #17
Daniel
Banned
Supporting Member
Default Re: SKS Redux

Wow, even more crazy, 71 rounds fitting in such a crazy-small drum-magazine... o_O
Well, and? Does ...x39mm cause more damage then ...x35mm or what? o_O
Daniel is offline
Old 2012-05-17, 00:13   #18
Daniel
Banned
Supporting Member
Default Re: SKS Redux

Well, okay, ^^ just found out on Wiki, that Ppsh 7.62x25mm rounds just have ~ 400-700 J while the SKS 7.62x39mm has about 2000-2500 J. (!!! o_O )
Daniel is offline
Old 2012-05-17, 00:27   #19
KiloJules
Default Re: SKS Redux

Quote:
Originally Posted by Stealthgato View Post
If it will have the ability to reload mid-magazine... mimimimimi
PLEEAAASE!

I'd rather go resupply more often on my last two mags than having to senselessly waste ammo or start new firefights with a half empty mag. This is actually my reason for not taking/liking it...
KiloJules is offline
Old 2012-05-17, 00:56   #20
ShockUnitBlack
Default Re: SKS Redux

And a full-size 7.62x51mm round has 3500J.
ShockUnitBlack is offline
Closed Thread

Tags
redux, sks

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 12:38.