project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Polish Forces
09 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Polish Forces Discussion pertaining to the PR Polish Forces faction.

 
 
Thread Tools Display Modes
Old 2012-05-30, 20:08   #11
ddeo
Retired PR Developer
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

Ok I've fixed above issues.





First render, pretty, isn't it? 1638 tris (reduced 200 tris from old version)
ddeo is offline
Last edited by [R-DEV]ddeo; 2012-05-31 at 08:42..
Old 2012-05-30, 20:50   #12
Antol
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

no całkiem pretty
Nice job ddeo
Antol is offline
Old 2012-06-01, 11:39   #13
lucky.BOY
Supporting Member

lucky.BOY's Avatar
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

Nice work. From looking at your refs, i think this handle should have a little tapered shape, being little wider in the base and narrowing to the ball on the end:



About the welding, from my understanding it has two benefits. It prevents z-fighting and it keeps the actual area of the model, that you have to UV and texture, smaller. Obviously the downside is that it rises the tri count.

So welding is needed if you have two large planes close together, and is not necessary if you have two "boxes" meeting at a large angle.

Examples from my model:



I think I will need to weld it here for the low poly



No need to weld this one

-lucky

lucky.BOY is offline
Old 2012-06-01, 12:22   #14
ddeo
Retired PR Developer
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

Thanks for info, I've fixed that handle too. Thanks.
ddeo is offline
Old 2012-06-10, 13:30   #15
ddeo
Retired PR Developer
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]


Update with normal map.
ddeo is offline
Old 2012-06-10, 16:28   #16
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

are those Gear Wheels modelled or are they baked ?

they should really be texture only would be a waste of polys


Amok@ndy is offline
Old 2012-06-10, 16:51   #17
Matrox
Retired PR Developer

Matrox's Avatar
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

The cog teeth are done via opacity map. Post up your Uv maps ddeo?

If you can find the four ninjas in my post, pm me to find out the prize....

Soalic: Because Microsoft Word makes really good pictures.
Matrox is offline
Old 2012-06-10, 20:48   #18
ddeo
Retired PR Developer
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

Yeah teeth are baked. One question, how detailed grenade launcher model should be? Right now I have a little less than 1700 tris, but I heard that I should have 500 tris model. Hmm?
ddeo is offline
Old 2012-06-10, 21:14   #19
[R-DEV]​Tim270
PR:BF2 Developer

Tim270's Avatar
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

1700 sounds fine for the 1st person mesh. For the 3rd person, you are looking more at 500 or less. Still got some big smoothing group errors to fix up though.

Out of curiosity, did you bake in blender?
Tim270 is offline
Old 2012-06-10, 21:24   #20
ddeo
Retired PR Developer
Default Re: [WEAPONS]wz. 1974 Pallad[WIP]

Quote:
Originally Posted by [R-DEV]Tim270 View Post
1700 sounds fine for the 1st person mesh. For the 3rd person, you are looking more at 500 or less. Still got some big smoothing group errors to fix up though.

Out of curiosity, did you bake in blender?
Yea I did bake in blender, also I'll be fixing the smoothing groups.
ddeo is offline
 


Tags
1974, forces, palladwip, polish, weaponswz

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:27.