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Polish Forces Discussion pertaining to the PR Polish Forces faction. |
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2012-05-30, 20:08 | #11 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Ok I've fixed above issues.
First render, pretty, isn't it? 1638 tris (reduced 200 tris from old version) |
Last edited by [R-DEV]ddeo; 2012-05-31 at 08:42..
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2012-05-30, 20:50 | #12 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
no całkiem pretty
Nice job ddeo |
2012-06-01, 11:39 | #13 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Nice work. From looking at your refs, i think this handle should have a little tapered shape, being little wider in the base and narrowing to the ball on the end:
About the welding, from my understanding it has two benefits. It prevents z-fighting and it keeps the actual area of the model, that you have to UV and texture, smaller. Obviously the downside is that it rises the tri count. So welding is needed if you have two large planes close together, and is not necessary if you have two "boxes" meeting at a large angle. Examples from my model: I think I will need to weld it here for the low poly No need to weld this one -lucky |
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2012-06-01, 12:22 | #14 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Thanks for info, I've fixed that handle too. Thanks.
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2012-06-10, 13:30 | #15 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Update with normal map. |
2012-06-10, 16:51 | #17 |
Retired PR Developer
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
The cog teeth are done via opacity map. Post up your Uv maps ddeo?
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If you can find the four ninjas in my post, pm me to find out the prize.... Soalic: Because Microsoft Word makes really good pictures.
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2012-06-10, 20:48 | #18 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Yeah teeth are baked. One question, how detailed grenade launcher model should be? Right now I have a little less than 1700 tris, but I heard that I should have 500 tris model. Hmm?
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2012-06-10, 21:14 | #19 |
PR:BF2 Developer
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
1700 sounds fine for the 1st person mesh. For the 3rd person, you are looking more at 500 or less. Still got some big smoothing group errors to fix up though.
Out of curiosity, did you bake in blender? |
2012-06-10, 21:24 | #20 |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
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Re: [WEAPONS]wz. 1974 Pallad[WIP]
Yea I did bake in blender, also I'll be fixing the smoothing groups.
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Tags |
1974, forces, palladwip, polish, weaponswz |
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