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Community Maps Maps created by PR community members. |
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2012-10-12, 14:43 | #11 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [Map] Operation Khanjar (2km) [WIP]
Yes I unzipped, everything is fine, I even did a small 1km test map before trying to do this one, I'll try everything again.
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2012-10-12, 14:50 | #12 |
Retired PR Developer
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Re: [Map] Operation Khanjar (2km) [WIP]
I think you need to go to the mod menu and select your objects and click apply mate, you probably just clicked OK which meant it'll only do it until the editor is restarted.
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2012-10-12, 17:42 | #13 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [Map] Operation Khanjar (2km) [WIP]
Still the same thing, but everything else, vehicles, weapons, effects, stay the same, only the static objects don't show up what it is supposed to show.
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2012-10-12, 19:05 | #14 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [Map] Operation Khanjar (2km) [WIP]
check if there is any hidden loders in your staticobjects folder
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2012-10-12, 19:08 | #15 |
Retired PR Developer
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Re: [Map] Operation Khanjar (2km) [WIP]
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2012-10-12, 19:44 | #16 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [Map] Operation Khanjar (2km) [WIP]
Here it is, for some reason, the Editor is loading content from vBF2 objects folder.
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2012-10-12, 22:41 | #17 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Map] Operation Khanjar (2km) [WIP]
How you gave your pr_edit set up? do you load it with editor?
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2012-10-12, 23:23 | #18 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [Map] Operation Khanjar (2km) [WIP]
How I made step by step :
1 - Copied the PR folder and renamed the copy to "pr_edit" 2 - Unzipped every zipped folder inside "pr_edit/objects" 3 - Opened the Editor 4 - Loaded the content in the Mod Manager 5 - Done Also, I made a small 1km test map which you can download here. Folder name is "nomad_city" because I was thinking on making a city out there. I think that this is because of the BF2Editor.exe that I download to see if I get less crashes, anyway, I'll try setting up the folder again. |
2012-10-13, 01:05 | #19 |
Retired PR Developer
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Re: [Map] Operation Khanjar (2km) [WIP]
in your pr_edit I take it you have the following file path?
Code:
\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\house_dest\house_dest_4a\ |
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2012-10-13, 10:50 | #20 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [Map] Operation Khanjar (2km) [WIP]
Yes, but no need to worry anymore, yesterday I opened the Editor and everything was fine, but as my internet sucks I wasn't able to edit the post, everyone, thanks for the help.
Now I'm back doing my map, maybe today or tomorrow I'll have some updates if my Editor don't crash. |
Tags |
2km, concept, insurgency, khanjar, map, operation, wip |
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