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Old 2012-10-12, 14:43   #11
SShadowFox
Default Re: [Map] Operation Khanjar (2km) [WIP]

Yes I unzipped, everything is fine, I even did a small 1km test map before trying to do this one, I'll try everything again.
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Old 2012-10-12, 14:50   #12
Rudd
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Default Re: [Map] Operation Khanjar (2km) [WIP]

I think you need to go to the mod menu and select your objects and click apply mate, you probably just clicked OK which meant it'll only do it until the editor is restarted.


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Old 2012-10-12, 17:42   #13
SShadowFox
Default Re: [Map] Operation Khanjar (2km) [WIP]

Still the same thing, but everything else, vehicles, weapons, effects, stay the same, only the static objects don't show up what it is supposed to show.
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Old 2012-10-12, 19:05   #14
Doc.Pock
Default Re: [Map] Operation Khanjar (2km) [WIP]

check if there is any hidden loders in your staticobjects folder
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Old 2012-10-12, 19:08   #15
Rudd
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Default Re: [Map] Operation Khanjar (2km) [WIP]

Quote:
Originally Posted by SShadowFox View Post
Still the same thing, but everything else, vehicles, weapons, effects, stay the same, only the static objects don't show up what it is supposed to show.
could you take a screenshot of what you have selected in the mod content window?


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Old 2012-10-12, 19:44   #16
SShadowFox
Default Re: [Map] Operation Khanjar (2km) [WIP]

Here it is, for some reason, the Editor is loading content from vBF2 objects folder.
Attached Thumbnails
editor error 2.jpg  
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Old 2012-10-12, 22:41   #17
lucky.BOY
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Default Re: [Map] Operation Khanjar (2km) [WIP]

How you gave your pr_edit set up? do you load it with editor?

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Old 2012-10-12, 23:23   #18
SShadowFox
Default Re: [Map] Operation Khanjar (2km) [WIP]

How I made step by step :

1 - Copied the PR folder and renamed the copy to "pr_edit"
2 - Unzipped every zipped folder inside "pr_edit/objects"
3 - Opened the Editor
4 - Loaded the content in the Mod Manager
5 - Done

Also, I made a small 1km test map which you can download here. Folder name is "nomad_city" because I was thinking on making a city out there.

I think that this is because of the BF2Editor.exe that I download to see if I get less crashes, anyway, I'll try setting up the folder again.
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Old 2012-10-13, 01:05   #19
Rhino
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Default Re: [Map] Operation Khanjar (2km) [WIP]

in your pr_edit I take it you have the following file path?
Code:
\Battlefield 2\mods\pr_edit\objects\staticobjects\pr\house_dest\house_dest_4a\

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Old 2012-10-13, 10:50   #20
SShadowFox
Default Re: [Map] Operation Khanjar (2km) [WIP]

Yes, but no need to worry anymore, yesterday I opened the Editor and everything was fine, but as my internet sucks I wasn't able to edit the post, everyone, thanks for the help.

Now I'm back doing my map, maybe today or tomorrow I'll have some updates if my Editor don't crash.
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2km, concept, insurgency, khanjar, map, operation, wip

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